@Raizel24741371@Octavius_DP You're the one outing himself.
3A budgets increased but not to the point they cant produce a working build with 40M and 3 years.
What about the actor they casted, Ma Dong-Seok? He makes 300K$/ep for Drama Twelve.
I would like to know how much they gave him for his likeness.
@ZERODMC5 Prime example of distorting ideas through the lens of political activism.
I'll say it again: these miserable bastards lost the ability to think logically. It's only [ideal]-ism.
@ReviewsPossum My god it's majestic.
Anyway I don't think the bkg being CGI in the pkmn shot should subtract value to the 360°, since the character is still in 2D (which is the most difficult part)
@MrRedCheeks@Armlo_2644 1) you're forgetting DmC. It was (an attempt to) a reboot, but still a main title.
3) prominent staff members of that team said they were done with the DMC franchise way before DD2 release.
They had all the time to build another team.
Not a very strong argument on your end.
@CapcomUSA_ You had the opportunity to let anyone from the DMC franchise say something.
To help us bastards cope. ù
Yet even in this silly video you prioritized the same three damn brands.
This image gets more and more REAL
Faut absolument que vous sachiez comment Ubisoft a traité cet homme (créateur de Assassin's Creed) comme une merde :
- en 2010 il commençait à dire qu'il voulait réduire la cadence avec les AC et que le fait d'annualiser la licence allait nuire à la qualité des jeux
- quelques mois après il est poussé vers la sortie et démissionne (sûrement harcelé par Ubisoft vous connaissez les méthodes 🥹)
- en 2011 il rejoint THQ qui fondent spécialement pour lui un sous studio et commence a bosser sur 1666 Amsterdam
- en 2013 Ubisoft rachète THQ et vire spécifiquement Patrice, et conservent par la même occasion tous les droits sur sa création 1666 Amsterdam
- en 2016, après 3 ans de bataille juridique acharnée, ils récupèrent les droits sur son jeu
- en 2026, 10 ans après, il nous présente enfin 1666 Amsterdam
Legit one of the ugliest remasters I've ever seen. Not sure what technical element is so hard for them, but you see this type of errors a lot in PS2 remasters. Same with transparancy issues.
@TheCartoonBase This is a joke guys, cartoonists don’t have Zazlov money. But I do wish SOMEONE who actually loved animation and didn’t just want to scrap these beloved iconic brands for tax write offs would protect them from these horrifying mergers
@00yisan@animeupdates That's not the point.
Also: holy strawman argument. Do you know there are a lot of values between 12 and "350+fillers"?
The 12 ep format's also used as an excuse to "take guesses". How many promising series got cut just because they didn't generate milions from the start?