A.I.M. is back.
Open-world mech action-RPG on a hostile alien planet. Pilot an anti-grav glider, hunt enemies, loot their wrecks, refit weapons and reactors, trade between factions and join the clan wars.
Spiritual successor to A.I.M. & Clan Wars. EA 2027.
Wishlist 👉 https://t.co/rVS6uF4qfz
@RedefineFX This looks insane! Is the destruction Chaos-based with Niagara on top, or something custom? And how does it hold up performance-wise with that much going on at once?
@mitansh_j07 Thank you! That's the hook: the world remembers more than its Mechanoids do. Every ruin and wreck in the Outer World holds a piece of what the Impulse erased.
One Impulse fractured their shared mind.
Most Mechanoids lost their memories.
Clans fight. Trade goes on. Beyond the field, something hunts the humans they swore to protect.
You're an ordinary Mechanoid. You don't know any of this. Yet.
#mecha#indiegame
@GameTikker They saved the last humans. The rescue exposed them to their enemy.
Then came the Impulse.
Trade continues. The clans keep fighting. Most Mechanoids no longer remember what happened.
A.I.M. War Protocol. Early Access 2027.
https://t.co/4U6RkH7vWX
@OverageGmngCom They left a world built for war.
What they found outside was alive.
Red forests. Ancient ruins. Something waiting beyond the border.
Explore the Outer World on anti-grav gliders in A.I.M. War Protocol. Early Access 2027.
https://t.co/UjVtzEbRGv
@RemovableSanity The Polygon fell. The clans kept fighting.
Trade routes still run. Gliders cross the desert carrying goods, weapons and whatever they can strip from the wrecks.
A.I.M. War Protocol. Explore the Outer World. Early Access 2027.
https://t.co/1QGDtY3mza
@BlazerDarkFlame Nailing responsive movement first is the right call, it makes or breaks a mech game. Is boost tied to an energy gauge like AC6, or something of your own?
@2TonStudios Radiation as something you have to ration on a hostile exoplanet is a great tension driver. Does the crew react to how badly you're hurt, or is survival all on you?
@uralys Thank you! Those are the Outer World deserts, the first land the Mechanoids have seen beyond the Polygon. Good luck with Faraday Corridors this Fest!
@NitroLukeDX Best folder to end up in, thank you! And thanks for hyping devs every week. If early footage would ever help for a video, just say the word.
Morning! A.I.M. War Protocol: an open-world mech action-RPG where you play as a machine, not a human. The AI clans kept fighting because no one told them the war was over, and now they guard the last humans, who fear them. Early Access 2027, happy to chat if you'd like to cover it.
https://t.co/8EectJK2sv
Not in Next Fest this time, but here's ours: A.I.M. War Protocol. The machines kept fighting because no one told them the war was over. Now they're sworn to protect the last humans, who are afraid of them. Open-world mech action-RPG, sequel to the cult classic A.I.M. Early Access 2027.
https://t.co/eackGDqdGf
@olLfLsqduy4FNJe Fighting a mech with a sun as the backdrop is a stunning shot. How does the Thunderbolt Arc Sword play, a close-range finisher or something you build around?
@HitbreakGames Turning a fall into momentum is such a clever idea, and it working for both traversal and combat is the best part. Does Dive chain into a boost, or is it its own move?
Played A.I.M. back in 2004? Then you remember the Polygon. A sealed world where machines fought because no one ever told them the war was over.
20 years later, the Mechanoids have left the Polygon. And they've found something alive out there.
What's your strongest A.I.M. memory? 👇
#indiegame #mecha