@JoaoBapt@ocornut Yes, that's exactly what it does (+ some data compression). This way, even programs without renderer (so unable to draw ImGui content) can send it over to a NetImgui Server and have it displayed there.
#NetImgui 1.13 release
https://t.co/pJLXLerPJV
Add remote UI capabilities to your app by pairing this with @ocornut's #dearimgui.
NetImgui 1.13 adds support of #DearImgui's (1.92) new font atlas blitting glyphs as needed. It now auto detect managed textures changes.
#imgui
@VesCodes@ocornut I just need to update the branch to the latest #dearimgui , fix issues that might be there, improve DPI handling and finish cleaning it up. I should start having time to look at it in the coming weeks.
@VesCodes@ocornut It will be invisible, with no special changes needed by Lib users, which is how I've designed the API as much as possible. It parse the texture update list and forwards it to server.
#NetImgui 1.12 release
https://t.co/tJ7pGuj8rV
Add remote UI capabilities to apps using @ocornut's #dearimgui library. This version vastly improves communication speed that was a fps bottleneck.
#imgui
#NetImgui 1.11 release
https://t.co/bReQH6V1aN
Add remote UI capabilities to app using @ocornut's #dearimgui library.
This version adds ability of taking over client connection when it is already connected to another Server.
#imgui
I've recently lost my largest source of income allowing to work on Dear ImGui. It's worrying but not short-term critical yet, as in the last year I've pushed hard to get other teams on board, contributing via various sponsoring/support contracts, getting test engine licenses...
#NetImgui 1.10 release
https://t.co/aQzPnwChBW
Add remote UI to your application using @ocornut's #dearimgui.
This version adds clipboard and monitor DPI support with a few bug fixes.
Feedback always appreciated
#imgui
@VesCodes@ocornut Nice! Holidays, a good time for personnal projects :)
#netimgui is designed to easily add multi-connects, but not done yet.
In #UnrealImgui, #UnrealNetImgui users pick remote client from a list of valid contexts in MenuBar. Draws get send to a separate remote only context.
@FabioCorrirossi There is not any that I'm aware of. I don't use unity much. I would suggest you find a #dearimgui integration (if there's one) and add #netimgui to it. Should not be too complicated, it was designed to be as 'drop-in' as possible.
@VesCodes@ocornut Don't hesitate to reach out if you have questions. #unrealimgui and #unrealnetimgui plugins currently support it. The second one is much simpler, since it only has remote access at the moment.
3D Math Primer for Graphics and Game Development is now available in its entirety for free!
https://t.co/w9BrJTw7bz
Vectors & matrices, representing orientation in 3D, graphics & physics basics, and more. Beginner to intermediate level.
Remastered to be web & mobile friendly!
@_nakedeyes Nice, I don't get much feedback on which studios are using it, other than visitors url.
The dev branch has a few fixes.
NetImgui is also integrated to UnrealImgui (in net_imgui branch of its depot).
Let me know if there are any issues / missing features.
@lefticus Entrian: Fast powerful code search tool. Very useful when you have tags in your code to look for.
Sharpmake: Solution/Project generation for various build tool, using your custom rules.
Git Fork: Best Git GUI client I've found so far.