QWEN 4 JUST SIMULATED AN INSULIN FACTORY FROM ONE PROMPT??? π
He asked his Hermes agent to simulate a bioreactor producing insulin.
it wrote a Python growth model, checked the calculations, then built an interactive tank with controls for oxygen, temperature, pH and stirring.
the simulated batch produced:
β’ 18.4g of proinsulin
β’ 5.3g of finished insulin
β’ from a 5-liter tank
then he cut the oxygen.
growth stalled. the alarm went off.
THIS IS A VERY DIFFERENT KIND OF AI CODING DEMO.
the numbers are simulated, not real-world production results.
but imagine students being able to experiment with entire industrial processes like this.
scientists and engineers, what's the first thing you'd test to see whether the simulation is actually credible?
everyone thought QoDuck might secretly be Qwen 4.
then people actually started testing it π
He tried the mystery model on a floating pagoda scene and the classic pelican-on-a-bike challenge.
the results are surprisingly decent, especially that glowing pagoda.
but he's not convinced it's Qwen 4.
Qoder is keeping the model's identity under wraps, and now half the AI timeline is playing detective π
my question is, would you use a mystery AI model if it consistently delivered good results, or do you NEED to know what's under the hood
serious question for people using Claude Code, Codex or Cursor daily
what's one thing you STILL do manually because you don't trust AI to handle it?
not because the model can't do it
because the cost of it getting something wrong is just too high π
i'm curious where everyone draws the line
Btw zhongli just aura farmed in new genshin quest
QWEN 4 JUST BUILT SANTA'S NORTH POLE IN CODE ππ
@loktar00 is testing an early-access Qwen 4 checkpoint and somehow ended up with this cozy little winter village.
snow-covered cabins, glowing windows, reindeer, Santa's sleigh, even the northern lights.
63K tokens, Qwen Code, max thinking.
and Christmas is still weeks away π
forget AI benchmarks for a second.
would you actually play a cozy little game set in this world?
THE ENTIRE OCEAN SIMULATION FITS IN UNDER 8 MB??? ππ
look at the waves reacting to the speedboat
the reflections, the wake, the way the hull moves through the water...
@techartist_ says the ocean is generated with code, the lighting is computed and the boat's movement uses physics.
all under 8 MB.
we're getting dangerously close to the point where a browser demo looks like a proper game.
game devs, what's harder to get right here: the water rendering or the boat physics?