If you're making 3D art or games, bookmark this.
- https://t.co/ikvtvWCHER Make anything in 3D
- https://t.co/9it05YTFoS Free 3D models, textures, and lighting
- https://t.co/zhmLUMtIU3 Free realistic surfaces for 3D
- https://t.co/74gExSWZld Free 3D characters and props
- https://t.co/hv6ZhkfftA Give any character animations in one click
- https://t.co/gEyXj3Z9QU Put 3D scenes inside a website
- https://t.co/SQyd1ghuQM Build 3D games in your browser
- https://t.co/CWxDt7F5fY Free game engine, keep every dollar
What did I miss?
This comprehensive tutorial breaks down how to build an interactive 3D narrative game based on The Little Prince using an AI-driven workflow featuring Opus 5.5, Astra, Tripo, Blender, and Unity. Spanning asset generation, scene building, rigging, and animation, it provides step-by-step guidance and practical prompts to help creators build their own immersive 3D worlds using AI.
GPT-6 ASTRA IS GODLY STUPID IN CREATING 3D GAMES.
this guy figured out how to create insane graphics using Astra and the trick was just image gen.
steps to recreate:
> connect Codex to blender mcp.
> paste in the concept for the game.
> tell Astra to use the Codex image gen skill to generate concept images of the target art style, then iterate until in-game screenshots look as close as possible to those, at 60fps
set the reasoning to high.
this was also one shotted in 45 minutes btw.
现在 Coding Agent 这么牛逼其实也没催生出多少好产品,更多的还是媒体自媒体狂欢,写教程来劲,产品就没有。我看人们各种开源,大都开了个寂寞,都是 AI 写的,现在的开源和以前的含金量不可同日而语了。
AI 依然没能降低创建一款好产品的难度,创建个性化产品(自己用)的难度确实指数级别的降低了。用完即抛也行。
以后人人能写自己的用的东西,做通用软件(商业化能赚钱的)就更难了,一个工具产品没生态,简直无法生存。
it's f*cking gold
Unity just opened their game engines to Claude Code
15 github repos that turn Opus 5.5 into a full game studio:
RUN THE WHOLE STUDIO
01. Claude-Code-Game-Studios:
https://t.co/ZNGkmi6uJH
-> 49 agents from creative director to QA tester, all in one Claude Code session
BUILD IN UNREAL ENGINE
02. UnrealClaude:
https://t.co/W2hmOL8kcc
-> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels
03. Unreal_mcp:
https://t.co/m76Bhwm7Uc
-> your agent spawns actors, imports assets and launches play sessions in Unreal
04. VibeUE:
https://t.co/1bCMrKA8h5
-> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes
05. unreal-engine-skills:
https://t.co/O74Wo8QW5f
-> 31 skills for Unreal C++, every API checked against the 5.8 source
06. UnrealGenAISupport:
https://t.co/nQ8hh6R0z9
-> Claude, GPT and Gemini inside your game, even NPCs that run as agents
07. Audio2Face-3D by NVIDIA:
https://t.co/L8NG5MYsTH
-> a voice line in, lip-sync and facial animation out, with a UE5 plugin
UNITY AND GODOT
08. Unity-MCP:
https://t.co/F4ckPUL90e
-> debugs your project, builds mechanics, and keeps working inside your compiled game
09. ml-agents by Unity:
https://t.co/WdcPSdVDat
-> train NPCs that learn by playing, with reinforcement learning and self-play
10. godot-mcp:
https://t.co/aVZ84F3aau
-> builds scenes, runs your game in debug mode and reads the errors back
ART AND SOUND
11. CHORD by Ubisoft:
https://t.co/vDg7GDG3Tp
-> one texture image in, base color, normal, height, roughness and metalness maps out
12. ACE-Step 1.5:
https://t.co/15HaJzrwk2
-> a soundtrack for your game, under 10 seconds a song on an RTX 3090
13. HunyuanVideo-Foley by Tencent:
https://t.co/0DIYAiBS8P
-> drop in a gameplay clip, get sound effects synced to what's on screen
WORLDS THAT GENERATE AS YOU PLAY
14. Hunyuan-GameCraft by Tencent:
https://t.co/BrlDzncAoi
-> one image plus WASD in, playable game video out, trained on 100+ AAA games
15. Matrix-Game by Skywork:
https://t.co/Fy1vgARvsK
-> a real-time world you can walk through, and it remembers where you've been
every department of a game studio, one link each.
should i write the full guide to building an Unreal game with Claude?
If you build games with Codex, install OpenAI's official Game Studio plugin first. Once your game is done, it opens a browser and 𝗽𝗹𝗮𝘆𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗶��� 𝗼𝗻 𝗶𝘁𝘀 𝗼𝘄𝗻 𝘁𝗼 𝗳𝗶𝗻𝗱 𝗯𝘂𝗴𝘀.
It comes with 𝟵 𝘀𝗸𝗶𝗹𝗹𝘀. It builds 2D and 3D browser games, and handles character animation, 3D models, menus and health bars too.
codex plugin add game-studio@openai-curated-remote
here's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy...
the trick is giving every tool one job, but there's a smart way to set it up:
- step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan
- step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key
- step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built
- step 4: tell it your GPU, so it pushes the graphics as far as your machine can run
- step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up
- step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap
- step 7: play it, then add one feature per prompt: combat, enemies, quests
who does what:
> Meshy: the 3D models
> Blender: cleanup, placement, materials
> Unreal: lighting, physics, the actual game
> Opus: runs all three from one chat
and the real cost...
one full first build took about 4 hours and ~19% of a weekly Max plan
build the first level well, then the next ones go much faster because the assets already exist
레딧에서 본 인디 게임 개발자가 자신의 게임을 홍보한 방법에 대해 작성한 글인데 좋은거 같아서 가져와봤어.
이 분은 이 방법으로 위시리스트 15000개를 찍었데.
먼저 스팀 타 이벤트에 참여하는거야.
커뮤니티나 퍼블리셔가 주최하는 장르별 페스티벌이 있는데 내 게임에 맞는 행사에 참가해서 노출을 늘릴 수가 있데.
다른거 보다 이게 효과가 좋은거 같아.
https://t.co/2FkL27gN9x
두 번째 방법은 게임 언론 노출이야.
게임을 전문으로 다루는 언론 매체를 통해 노출하는건데, 게임 소개 자료를 보내서 취재나 기사화를 제안할 수 있데.
이 분��� 만든 게임은 서브컬쳐 게임이라 일본 매체쪽에 많이 보냈데.
���글:
https://t.co/IigQ4Q4md2
게임 만드는 트친님들 다들 성공하길 바래.
Unity have just announced a brand new game engine - Unity Spark.
Along with the launch of Google Playground, Spark aims to make #gamedev as accessible as possible... and it's sure to be a polarizing product!
https://t.co/BDlshPxjlI #Unity3d
🚨NEW EXPERIMENT 🚨
Playground is an experimental gaming platform that lets you create your own games with zero coding experience. If you can think it, you can play it.
Go to https://t.co/fRUukpuoqM to learn more! Available to users 18+ in the US.
I’ve been posting more indie games lately, and devs are already reaching out. I don’t charge for coverage. I just enjoy finding games and supporting the people making them.
Making a game? Drop a gameplay clip or Steam link in the comments. I’d love to see it.