Gigantic Update for WGE π
We did some major stuff, such as implementing Biomes, Structures, Configs, World saving and more!!
Check it out on GitHub if you like it and maybe leave a star :)
https://t.co/hl6hqZOX8J
Gigantic Update for WGE π
We did some major stuff, such as implementing Biomes, Structures, Configs, World saving and more!!
Check it out on GitHub if you like it and maybe leave a star :)
https://t.co/hl6hqZOX8J
Its been a moment π . Anyhow I've been hard at work! I have added saving to WGE! This now means any changes to the config or landscape will now save between launches of the world.
More updates! Added a debug rendering setup as mentioned by @theaddon_. I have also moved over from 2 noise maps to 4! I have managed to keep the performance quite good. These changes arent super noticable right now but once more things are added they will be!
More updates! Added a debug rendering setup as mentioned by @theaddon_. I have also moved over from 2 noise maps to 4! I have managed to keep the performance quite good. These changes arent super noticable right now but once more things are added they will be!
Optimized the code a whole bunch! Me and @theaddon_ came up with some optimization ideas. I have implemented all of them! There is one which is off in this video which is a chunk queue based system!
Optimized the code a whole bunch! Me and @theaddon_ came up with some optimization ideas. I have implemented all of them! There is one which is off in this video which is a chunk queue based system!
@MicleeMods @theaddon_ Yeah. When making this i had quite a few times where i thought it looked like some legends stuff i had seen. When taking this picture i had 20 FPS if i remember correctly so legends still has that leg up