Cmon Unity! Better upscaling? Multiplayer widgets? "Engaging visuals" and "Unlocked possibilities"? It still takes 23 SECONDS to reload scripts after each and every change. On clear project! Unusable.
Unity 2019 takes about 7-8. That's the direction Unity moves to.
Disable Auto-Refresh increased compile time for me from 25 seconds to 6. At the cost of need to press Ctrl-R each time. Edit -> Preferences -> Asset Pipeline.
Not only MapMagic: I'm thinking of tiller pilot for the sailboat. It can make the boat to keep the course. Handy when sailing alone. Costs €500. What? Why? For Arduino compass and linear actuator? Got to make one myself for next season.
The main thing about resizing heightmaps is resampling and interpolation. We usually check if it's working properly on maps, picking color. Not handy. Internal tool for taking pixel stripe from map and checking resampling on it.
Wasn't here for a while. It's like awakening from hibernation. Turns out I still have Twitter. And what's X?
Just an update - I'm back to work to Cluster system of MapMagic. It'll create big low-res continent tiles, with rivers and roads. Regular 1km tiles will use it as base.
@DensetsuE@AssetStore Use terrain layers: https://t.co/U7KC3oGrsl. You can create them with right click on Assets -> Create -> Texture layer. Assign textures here and then use it in MM2
#MapMagic2 - node base terrain creation tool is now at the @AssetStore! And it's free, with the additional paid modules.
#gamedev#unity3d
https://t.co/NWdhwxltz2
@McFunkypants Enlist me in! Just finished long-go project, and sounds exactly what I'd like to do next. Can provide the project with auto-generated infinite terrain maps :)