@marquiscreates Ypu can also use some 3d noise to distort the original normals so that the voronoi cell positions get mapped to an even more distorted space. Try adding in the colours of 3d noise to the original normals and use that output:)
@marquiscreates Heyo unfortunately I do not have the nodes for it anymore. Try plugging in your normals into the vector input of the voronoi node. This will use the normals as the "space" to map out the voronoi cells. You can use the position output of the voronoi as the new normals.
I was wondering about how often did people wear capes on their shardplates @BrandSanderson. This one is a blend between Gavilar and Elhokar's plates:))