Hey everyone! 👋
Here is the Choncc rig we developed in Blender for @7NIGHTS_Studio
We designed custom mechanisms that allow quick and easy posing for facial expressions. This makes animation workflows both more efficient and faster.
#b3d#animation#rigging
You do not need to stay in Unreal Engine to use Metahumans.
I showcased my workflow to get even stylized Metahumans functioning inside Blender with full facial mocap support creating Malevola from Dispatch.
The Blender project file is available for free as well.
Links to the full video breakdown and the Gumroad download are in the reply below. ⬇️ #blender3d #metahuman #dispatch
Frozen - 3D Winter Environment
Created using Houdini, Blender, Gaea and Nuke
A two week personal project built in my spare time, with a focus on refining the environment and overall mood. Don’t forget to share your thoughts.
#houdini#sidefx#b3d#blender#cgi
Welcome aboard, Jett!
Another character model is complete for our upcoming VALORANT cinematic.
Here’s a short face expression showcase using MetaHuman inside Blender. 🔥
#b3d#animation#VALORANT
SHOWREEL 2025
We are thrilled to present the 2025 Showreel! From stylized to hyper-realistic renders, this reel showcases our dedication to pushing the boundaries of CG and storytelling.
A huge thanks to our amazing team and partners who made these projects possible.
We are ready for new challenges and collaborations.
We are thrilled to present the 2025 Showreel! From stylized to hyper-realistic renders, this reel showcases our dedication to pushing the boundaries of CG and storytelling.
A huge thanks to our amazing team and partners who made these projects possible. We are ready for new challenges and collaborations.
We want to share a small snippet from our stylized VALORANT project that we have been working on for a while. Our recent integration of MetaHuman into our Blender production pipeline has significantly increased our speed and flexibility in character work and facial animations.🚀
We are both achieving higher visual quality and the ability to create realistic facial expressions in a much shorter timeframe.
We’ve finalized our custom Phoenix character model for our upcoming VALORANT project, developed with a hand-painted approach to match the project’s visual style. 🔥
Presented here is a facial expression demonstration created with the MetaHuman Face Rig inside Blender.
#b3d #animation #VALORANT
We’ve completed our custom Phoenix model, sculpted and hand painted for our upcoming VALORANT project.
Here’s a short face expression showcase using MetaHuman inside Blender. 🔥
#b3d#animation#VALORANT
We’re excited to share that we had the opportunity to collaborate with @GoodBoy_Tweets and create some 3D scenes for this project.
It has been a pleasure contributing to a project that came together so well!
We’re excited to share the behind the scenes of our LCP Season Finals Playoffs Cinematic.
Explore the creative process behind the environments, characters, FX and assets.
See the full project on Behance: https://t.co/bc3gtQjR9o
The complete behind the scenes of our LCP Season Finals Playoffs Cinematic project is finally here!
Explore how we created the environments, assets, FX and characters step by step.
See the full project on Behance: https://t.co/oTcgDPVJuW
Another look behind the scenes of our LCP Playoffs Cinematic project.
This time we’re showing a breakdown of the FX and RBD simulations along with the environment, all created using Houdini and Blender. ⚡️
#b3d#houdini#3danimation
A little peek behind the curtain from our recent Cinematic for League of Legends Championship Pacific.
Full breakdown goes live on Behance this Monday, follow us to catch it! 🔥🔥
#b3d#houdini#3danimation
Our Teamfight Tactics Fan Cinematic on Behance has been awarded a Badge!🎉🥳
Explore the full project to see the details:
https://t.co/ek0GbN7xnH
#b3d#houdini#3D
LCP 2025 | Season Finals Playoffs Cinematic
We’re extremely proud to present the latest cinematic for League of Legends Championship Pacific.
Special thanks to Riot Games for their trust.
#b3d#houdini#3danimation