Only at a @Kalshi x @Solana football happy hour could you be deep in convo about micro betting, crash games, and composability — all before halftime.
Great crew, thanks for hosting.
Stoked about this one! We're getting ready to dive headfirst into the world of the Lost Glitches with @ArbitrumMedia at 2 PM ET. ☕
Join us for key insights and alpha with @DeFiholic, @CryptoMavEth, TLG's Head of Publishing, Franco de Cesare, and Gaming Advisor, @AlayJoglekar. This one's too good to miss, see you there! 🙌
https://t.co/cveYxww9T4
This #GDC brought to light a couple of things:
- don't go to San Francisco unless it's absolutely necessary
- all web3 chains are publishers whether they know it or not
- traditional game revenue is stagnant due to high UA costs and intense competition
Completely agree. But you just named reputable studios with established IP that took years to achieve their well deserved success. No name studios with high prices items compared to LTV isn’t the same. Build a finished game first before offering me a $150 comic about your lore when the game is over a year from delivery.
Digital asset ownership is about having the freedom to do whatever you wish to do with the items, when the time comes.
At @aquadotxyz we play games to have fun, not to make money.
Gaming is about socializing with friends, pride of progression due to refining your skills. And so much more.
Greed will kill joy and take the spotlight away from many incredible web3 games.
@CopperPitch let’s add the loosely used label of “esports” to this. There is no current esport in all of web3. And before anyone asks, I worked on a tiny esport called League of Legends. Baby steps and delivering player value will make this a reality someday. But a comic book before your game is complete is a studios path toward bankruptcy.
@kateirwin I hear you, & see this when vetting games we want on https://t.co/GwMQC8TFlG. It's a short-term gain for studios, but takes away from those who don't have a trust fund, but are highly skilled at the game. Undervaluing a players time and skill will shorten the games lifespan.