EN/ES VTuber, DM
& GameDev at @dimgrave
#ENVtuber#ESVtuber#Vtuber
He/Him
Art Hashtag: #Artleph
Model Art: @illydna
Model Rigging: @Lamprychan
PFP: @Blubao_art
Yomi and I have been working in this for a while with another friend that has been helping us. I'm actually super excited to show End The Wildhunt!
RT and likes go a long way too, I would love to see our project go far since we've been having such a blast making it!
Announcing our game:
🔷 End the Wildhunt, a card-based horde survival game inspired on the Catalan myth of Comte Arnau!
Protect the biggest dungeon in the world from the Wild Hunt... while the Demon Lord is on vacation?!
🪨🐍💎: ARTFIGHT 2026: CHOOSING TEAMS! (with @ElyssiaNikos)
Today we choosing our teams for this year, sketching and chatting about the event!
Today elegiremos nuestros equipos para este año, dibujarmos y hablaremos sobre el evento!
⏰ in 2 hours!
⬇️ WAITING ROOM
🪨🎨: DRAWING RIN PENROSE 2.0
It's time to start the shading and rendering process of this fanart! (i'm a bit intimidated waa)
Es hora de comenzar el proceso de render y sombreado de este fanart! (estoy algo intimidada waa)
⏰ 6 PM CST / CDMX
⬇ WAITING ROOM:
@vg_pidge If it's part of the intention, I would keep it, but maybe try to add visual hints or more cohesion to the menus?
Balancing player feedback and dev intention is hard, but adding visual cues or color coding to UI goes a long way for the player's experience.