Now there's no reset and no offline income. Popos gather on their own, and customers walk in and buy things themselves. The shop went isometric, so you can decorate it however you like.
Next up: the v0.2 story.
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Popo and Moonlit Shop started as a pretty different game lol
v0.1 (August) was a single-screen idle game: gather on the left, sell in the shop in the middle, craft on the right.
Gathering wasn't click spam but hold-to-charge: the longer you held, the bigger the multiplier.
Popos were little sprout spirits you signed contracts with, each suited to a region. And once gold piled up, the Moonlight Reckoning reset your shop for permanent bonuses.
@GreenValleyTON Thank you! 🌙 Right now every Popo is the same little helper, and each one levels up as it works. Early versions had different kinds of Popos for each gathering spot. Maybe more on that in a dev note!
I'm the developer of Popo and Moonlit Shop 🌙
Shu sends her Popos out to gather and sells what they make to customers who walk into her shop. A cozy shop sim.
Here I'll post design changes, dev notes and bug stories.
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