Thank you @AlexMarkle for showing us a John Cena outtake that was left in SVR 08 that I assume nobody knew about for 20 years. This is way funnier than Benoit reading the typo in 07
Source files can be mostly re-pulled from my compiled builds but it will be very time consuming. Biggest loss was my move database file that had hours of testing data in it. Thought I at least backed that one up, but I guess I didn't.
Unfortunately I won't be finishing the Anthology release anytime soon. Ran into a rough issue where a tool I used had a side effect of mass deleting files from my pc. Lost the last month+ of the Anthology beta update and various source files. Will work on other things for now
@SixZzshOtRipZz@The_Franchisee_ If we ever get the editing of SV11 PCK files automated that would be amazing. Doing it by hex is so hard to keep track of edits and all the different ids to the point where it's not really worth it.
This deep in my mod project I only recently realized the 360 version of SVR11 has more hidden call names than I was really aware of. Big difference from the PS2 version. A goal later after release is to automate editing the sound pck files to edit/add the missing superstars.
@prophetwrestlin About 90% What is slowing me down right now is I'm adding sound and damage files to all imported moves. And also adding more moves. I think im up to around 250-300 added moves right now.
@GenericGenius1 Sorry forgot to reply but you have two good options to fix this. Either use a base pac file that has everything you need and replace the files with your 08 model texture archive etc.. or use the pac file adder tool from erm to add new files into an existing pac