We've been quite busy and we have plenty to share. Hope you're all having a peaceful Wednesday. Enjoy this sunset by the falls. 🌞
#IndieGameDev#indiedev#gamedev#indiegame
Furthering our work on the water and weather systems and how they interact with our shaders. Now rainy conditions create ripples on the surface of water and increase the density and opacity of rolling fog. #shaders#IndieGameDev#unity3d
With some of the initial enemy designs concepted, we've been having some fun taking things a bit further with enemy fighting mechanics. Here's a look at a ranged enemy's crossbow attack. #madewithunity#IndieGameDev#indiegame#unity3d
We've been working on the designs for our first cast of enemies for a forest region. Player included for scale. Hoping to get them in action soon! #madewithunity#indiegame#indiegamedev#unity3d
Experimenting with creating our own tool for dynamic motion and weapon trails (after realizing how much work it was making sprite animations for every character/enemy). It uses the line renderer, custom shader & a bezier script. #IndieGameDev#unity3D#madewithUnity#indiegame