Wait, Fable 5.2 is already out?! 😅 I'm still on Opus 5.5.
One prompt?! Nope. 580+ notes.
No generated frames. A real film VFX pipeline, built the way I run it with my team on movies. Blender, Houdini, Nuke... I directed every shape, every timing, every gust of wind, down to the smallest detail.
And I never touched anything by hand. I just sat and talked to Claude.
Still a WIP, plenty is crooked.
Not a replacement for artists. A whole new way of talking to our tools.
Is this the new CGI pipeline? 👀
@claudeai #VFX #CGI
Wait, Fable 5.2 is already out?! 😅 I'm still on Opus 5.5.
One prompt?! Nope. 580+ notes.
No generated frames. A real film VFX pipeline, built the way I run it with my team on movies. Blender, Houdini, Nuke... I directed every shape, every timing, every gust of wind, down to the smallest detail.
And I never touched anything by hand. I just sat and talked to Claude.
Still a WIP, plenty is crooked.
Not a replacement for artists. A whole new way of talking to our tools.
Is this the new CGI pipeline? 👀
@claudeai #VFX #CGI
Sure! Roughly:
I connected Claude to the real tools (Blender, Nuke) through MCP, so it can operate them
Had it write a custom physics engine in Python + NumPy for the wind, lanterns and leaves
Then I worked like a VFX supervisor: studied references, defined the shape language and silhouettes, and gave notes on every single detail
Every part had its own pipeline: models, animation and physics, architecture, trees
The pic is what Opus 5.5 gave me with no feedback and no system. Everything else is the notes.
Honestly, without CGI production experience it’s probably not efficient yet. But with every new asset the pipeline gets better: Claude picks up tools and methods and does more of the technical work on its own. That’s the real advantage.
@claudeai Made this on Opus 5.5 right before Fable dropped. A real film VFX pipeline, no generated frames, I never touched the scene by hand. Can't wait to run it on 5.2 👀
Honoured to see MistyMan Studio acknowledged for the VFX on this teaser.
I led the project as Creative Director and I’m proud of what we achieved.
Our core team: Julia Tak, Dmitriy Koveshnikov, Anatoliy Hryshchenko, Oleg Kudriavtsev.
Thank you, Sir Rajamouli. #Varanasi
I want to thank Mistyman Studios for their exceptional VFX work on our announcement video, overseen by creative director Alex Pi. And Julia’s continuous monitoring to deliver the best. Your expertise brought the shots to life.
Many thanks also to the fantastic teams at Viskefi, Phantom FX and Gimpville for their outstanding work on their shots and for their continued support right up to the very last minute! #Varanasi
@ssrajamouli Thank you so much, Sir.
It was an honour for me and my team at MistyMan Studio to work on this teaser.
We’re proud of what we achieved together.