Had in-person D&D today for the first time since our campaign had to move online 5 years ago. One of the players made these badass handcrafted leather notebooks based on each of our characters and embossed with our party's symbol. Bloody miss these folks!
@Cromwelp Some gems go unnoticed for sure, but I feel there's more power in indie dev's hands when it comes to marketing now - sometimes it just takes one content creator to play your game and snowball. The companies with millions in budget that can't figure it out have no excuse, though.
@twitgera@indikagame It's cool to see a niche game with a unique vision from Russian devs. I felt that the messaging was a little bit too banal in the end, but it was enjoyable enough and the presentation rocks. I wish you could play it in Russian! I feel a lot of character was lost in translation :(
@DevSpacePrez I think it's easier to get frustrated when a single player game keeps kicking your ass. Not to say people don't get frustrated at online shooters, even more so. But I think people subconsciously expect to beat single player challenges more easily