A family-friendly RPG podcast on iTunes and Google Play. The custom, completely improvised Guardians of Indir story arc (in D&D5e) is our first campaign.
Hear Sid Onoso, the Greenwold's Greatest Detective, attempt to make sense of the clues her companions have found while fighting off threats in Episode 38, "Won-Ton Violence!" #familyfriendly#dnd5e#allsoulsnight https://t.co/xONJe1eGBp
That metagame mechanic of writing notes during rests feels good to me - I love to invent new spells - but I'm not sure how it'd go over with wizard players. For decades, I've encouraged wizard players to write their own spells, but they rarely do. This might be a happy medium.
I'm considering implementing a little metagame for #DnD wizards. They're experimenters & inventors. Whenever they rest, their player jots down an idea for a spell. The DM takes those ideas & presents spells based on those prompts as options to add to the spellbook when leveling.
But a wizard who'd been focused on transmutation magic and/or spells involving physical missiles might get a second level spell in which the TARGET'S ammunition is launched in a similar way. For each spell slot above 2, another enemy can be targeted. Why are you hitting youself?
@StackODice We've just finished posting the recordings of our "The Taint" one-shot and are going back to editing the next few sessions of #DnD
I hope to finish my "Ape Adventure" article in the next day or two.
Hey, it's Wednesday, so that means it's #WIPWednesday, #ttrpgfamily! You've been working hard--why don't you let us know about it? Leave a note about what you're working on, comment on others' projects, follow neat creators, and have fun!
#dungeonsanddragons#ttrpg#dnd5e#dnd
The clear player favorite from yesterday's DoIP game is a quote from Daran Edermath:
"I was once an adventurer like you...until I took an apple to the knee.
"That's why I started my orchard, you know: so I can pick apples and crush them for revenge every day. More cider?" #dnd
@CertifiableNerd@spaceseeker19 - Hero Kids
Price: $6
Time to learn: <1h for GM, but designed for learn-as-you-go for players
Ages: 4-10 with an older GM. Game is inspired by Monster Slayers, but different enough to not count as D&D in our book.
URL: https://t.co/vy2bTWxAjy
@CertifiableNerd@spaceseeker19 - Land of Og
Price: $6
Time to learn: ~30m for GM, ~5m for players
Ages: PG-13. Game can be all ages, but the contains a moderate amount of profanity.
URL: https://t.co/DMl1Q5d2a1
@dmdavidblog It went well. With Indir it was the DM trying to get to know the players (3 strangers he'd never met) as well as asking questions for world-building.
@dmdavidblog We try to do this with every RPG campaign and sometimes even one-shots (even ones in systems that don't require it like Fiasco).
Our first session of the D&D 5e game Guardians of Indir was this, down to the naming that led to that title, & can be heard in our first two episodes.
Clearly we think this works well - it's what we've done in all our games since before we started the podcast. But how have you liked it? Do you feel like not explicitly knowing the class from the outset has enhanced or diminished your enjoyment of our games?
I have a weird rule I'd like to try sometime, just to experiment
No one at a 5e session is allowed to say the name of a class, even when introducing themselves
It's not that big a deal to me, but I find it weird and meta that the characters know about classes.