The game was never power. It was always influence.
Not muscles, money, or weapons. It’s influence.
The ability to shape minds, inspire action, and leave a mark.
The 15-second rule.
If viewers bounce before 15 seconds, YouTube thinks your video is not valuable. If they stay past 15 seconds, you're golden.
Here's the thing: Most creators waste those first 15 seconds on intros, logos, and "hey guys."
Instead, try this:
- Jump straight into your main point
- Tease what's coming later
- Create a mini cliffhanger
Your retention graph will thank you 📈
I've seen creators go from 20% to 60% retention just by nailing those first 15 seconds.
What's your opening hook strategy? Drop it below 👇
Getting tired of massive games failing on mobile when it’s completely unavoidable.
Put mobile-friendly controls. Add gyroscope. Make your game on an engine that can actually run on a phone.
It’s braindead easy but they fail again and again.
P.S. - when you hire mobile creators to consult with you… actually listen to what they say.
I feel like YouTube doesn’t get enough credit for the fact that it shares HALF of ad revenue with its creators. They’ve created countless jobs thru this and it’s what allowed me to go from nothing to the life I live. Shout out to YouTube ❤️