It is I zee REAL Alphonse Hercules De Gascoigne Genius (and verified) Gnome Private Detective. 101% genuine Gnome! #WFRP#WFRP4 Warhammer Fantasy Roleplay
A new adventure for #RuneQuest! The Hunt for the Storm Calf is a stand-alone scenario that contains everything for a riveting adventure in the far east of Dragon Pass! (And featuring vivid cover art by Ossi Hiekkala!
Excited for the upcoming Fifth Edition of Warhammer Fantasy Roleplaying Game? Get an inside look with Head of Creative and Design Dominic McDowall and Producer Dave Allen as they discuss the game, and what's ahead!
https://t.co/5YV1Jwj8rr
#warhammerfantasy#Cubicle7
Available as a free download!
This pack includes 14 pre-gen #RuneQuest player characters from the Gloranthan Elder races, ready for immediate play in your RuneQuest Roleplaying in Glorantha games. Each comes with their own history, motives, & worldviews.
https://t.co/CWVOed5Kbm
It's The Warlock of Firetop Mountain 43rd birthday and I'm delighted to tell you that a collectors hardback will be published on 25/9. Amazing new cover by Karl Kopinski, iconic illustrations by Russ Nicholson and 1989 map of Allansia by Leo Hartas @scholasticuk@fightingfantasy
Greg didn’t tell me why they gave me the project till years later. Basically the guys at Chaosium hadn’t really read Lovecraft, and assumed that HPL was just a hack writer. BUT the guys at Chaosium were really smart. They realized that if THEY did the game, their attitude about Lovecraft would bleed over. Instead of making the game creepy and spooky, they would be snarky and mocking, which would alienate fans. I am really impressed they knew this – even Hollywood doesn’t “get it” and usually by the third movie in a series they’re snarking up a storm (as witness Batman & Robin or Superman 3). But they also knew that I was a huge fan of Lovecraft and (possibly as important) I knew how to write and I had never missed a deadline. So they didn’t tell me they had nothing but contempt for Lovecraft, lest they muddy the waters. Actually some of them told me later on that the success of Call of Cthulhu as a game had inspired them to read some of the stories, and it had changed their opinion of the man. Ah well.
So there it is. My Lovecraft love, my ability to write game stuff, and my always-on-time work got me my huge jump start in gaming. My first full game – Call of Cthulhu – didn’t become an instant classic. But it did become a classic. It’s still in print – only a handful of games from that time period can say that. Traveller is one of course. So is D&D sort of, though the latter has undergone some pretty big metamorphoses.
And that’s how Call of Cthulhu came to be. And, ultimately, everything else I've done in games.
/end
RuneQuest (RQ) is the only fantasy RPG that in my opinion gives spears & shields a fair shake.
Spears are quite a good weapon in RQ - they usually strike first and they can get an Impale result on a good hit, which generally takes out an opponent. Shields are great - instead of a passive boost to armor, shields are treated as a parrying weapon, with its own separate skill. Shields are tougher and hardier than other weapons, plus you can passively use them to block arrows that might otherwise hit you.
The main disadvantage of a spear vs. a sword is that a spear won't damage an enemy's weapon on a parry, while a sword will. Also spears are easier to break than swords. RuneQuest warriors that use spears carry a side-arm for when the spear gets stuck in an enemy or breaks - that sidearm is often a sword.
Note that on this iconic Runequest cover, one of the two combatants has a spear, and one has a shield.
One of the reasons that RuneQuest is such an outlier in fantasy RPG combat is that the designers - Steve Perrin as the main guy, plus some friends - were literally founding members of the Society for Creative Anachronism and spent years actually play-fighting with each other using spears, axes, swords, shields, and armor. So they actually knew how this kind of combat works. One example of how this affected Runequest is that the hit location table focuses on arms & legs instead of the torso, because Steve P. knew that in a real duel with weapon & shield, most of the hits are on limbs. It's comparatively hard to hit the torso.
⭐ Available now on FOUNDRY VTT!
Warhammer Fantasy Roleplay: Deft Steps Light Fingers
A supplement for playing Characters in the Rogue or Ranger class⭐
Find out more here: https://t.co/Fg7JAuSpdt
#FoundryVTT
The Middenheim Political Sketch Map is now up for everyone to enjoy! This is presented in the same way as the Reikland sketch maps @hapimeses created that were later used in WFRP4. Please share it with all who may be interested. More coming later.
https://t.co/VsPqrMIyHt