Can we get a moment of silence for these poor targetting dummies? Over the next several months, they will be victims as we test and improve our combat over and over and over and over again. F
#Alterra#indiedev
No longer will one of our heroes be forced to wander procedurally generated dungeons with no means to use the sword strapped to his back. From today on.... he attac.
#Alterra#indiedev
Hey everyone! Been a while since our last update but we have been hard at work on #Alterra ! A lot has changed, we have new sprites for one of our characters, got our procedural generation system more refined and placing tiles.
#indiedev
https://t.co/SviZQuErGD
This weeks #Alterra update features more work on the backend systems, but for something more visual, the player and AI system has been improved to enable players to switch to any active party member you are using. Combat systems are coming SOON™
#indiedev
#Alterra This weeks update brought a lot of good progress. Some additional controls, first implementation of our targeting mechanic, beginning of the coding to enable players to control any party member, first implementation of a VFX system, and lastly... DODGE. #indiedev
#Alterra This update looks slim on the front end, but this week there was a lot of progress made in terms of getting the UI programmed and ready to scale to all the other UI elements and working on the main coding for the inventory system.
PROGRESS.
#indiedev
#Alterra This week we got a lot done! All of the character sprites have been implemented and the AI now follows the player! Next up we have some basic UI work then our first pass at our inventory, some level gen updates, and enemy spawns. #indiedev