Directing this as a two-hour movie would be challenging. As a trailer, it's easier to piece together random scenes. It will be interesting to see how this evolves.
AI IS COMING FOR HOLLYWOOD...HARD
Untold: The Immortal Blades Saga just dropped its concept trailer, and it’s not from a studio - it’s from an AI-powered creator who’s been building this world for 8+ years.
https://t.co/bn2NeFw4pJ
@MarioNawfal It's definitely improving. However, it's not as effective without a skilled director. I foresee a division where ultra-high-end projects utilize traditional methods, while low to mid-level work is handled entirely by AI. Ultimately, it will be the artist who drives the art.
#GrokAI breathes motion into a still frame from Thunderforce V. Originally rendered in #Blender3D with Octane, this space fighter shot now pulses with life — a tribute to classic shoot-'em-up energy reimagined through #GenerativeAI.
#blender3d - #rigidbody and Motion Capture - Part 2
This is part 2. We set up the dynamics of Coffee table breaking in our last video. Now, let's load in the motion capture.
#b3d#octanerender#motioncapture
https://t.co/nzXbTzLsVL
This video will cover Rigid Body dynamics with Motion Capture. We will add a Rigid Body table breaking from a thrown character landing on it.
#blender3d#b3d#octanerender#rigidbody#motioncapture
https://t.co/TeCM3QP3dz
If have a greyscalegorilla account, you'll find that they have a Blender plugin to help import their PBR Materials.
#greyscalegorilla#blender3d#b3d#octanerender
https://t.co/JY3pobpeUc
We are going to cover the basics of Character motion capture workflow between #blender, #CC4, and #iClone 8. The rendering engine we are using is #octanerender, but the general workflow applies regardless of render engine.
#reallusion
https://t.co/0JIbzuiDJe