A simple tissue box I made as "daily texture and model practice." Total time: ~ 2 hours.
(Inspiration: A random object generator)
(Modeling: Blender)
(Texturing: Substance Painter 2024)
@BossyBatto@kempthofficial So of course this game is going to be up there for me. Still though- as much as I love it, I wholeheartedly think that it shouldn't have been released in this state.
If not, GF/PkmnComp should be more open and transparent with their future support plans for S/V.
@BossyBatto@kempthofficial With or without patches, I'm certain this game is going to be the best Pokemon game, bar none. It already is for me!
For fuck's sake, for the first time in what feels like a decade (and probably has been tbh), I'm able to play with my absolute #1 Pokemon, my Banette, Melody.
New thing I'm working on for my game design class and therefore a new character for me to work with from now on! Her name is BN-3 and she's a good bean.
Another WIP of the piece. Working on fleshing out the important bits first so obviously I'm going to spend 90% of my time working on that black hole thing lmAO.
Everyone, meet Robit!
I had to model a robot for class. Used 3dsMax. Hated the UI initially (compared to Blender's UI) but soon kind'a grew attached to it. Love the tools for UV mapping. Blender's gotta catch up on that.
Adding textures later this week.