I'm trying to make a foam shader with fake shadows using the view direction and light direction transformed to tangent space and multiplied by the depth value. Using placeholder textures yet.
#VFX#MadewithUnity#Gamedev#RealtimeVFX#Shaders#Unity3D
This is the church, providing vision to drifters travelling to its highest tower.
Still need to remove a house and add some tombstones before calling it done.
#screenshotsaturday#gamedev#indiedev#Unity3D#flotsam
Portal hopping in Mirador is always safer with good frens 🤗
We're working on portal effects when there are multiple characters 👀
Thoughts? #indiegames#madewithunity#gameart
It took forever to get right, but you can now come across these houses while travelling with your town.
If there's smoke coming from the chimney there's probably someone inside, ready to join for an adventure 😃 (or with a cool story?)
#screenshotsaturday#gamedev#indiedev
New iteration: Added sparkles, gradient for more color variation and stylized auras.
#realtime Thread: https://t.co/HddPqAWGz9
Art Station Post: https://t.co/AQtF1gwCzo
#gameart#pixelart#UnrealEngine
Thanks guys for your great responses! <3
Playing with some shield like effects, fun to play with #shader and MATH :), with primitive centre stored in UV2 so I can scale per primitive easily. And finally, it becomes a blossoming flower. #开���
#gamedev #indiegame #madewithunity #unity3d #realtimevfx
I think this 'Realistic Interactive Grass Shader' works now?! Only Y Position of Grass Blades; still need to add X and Z directional bending.
#madewithunity#gamedev
Dug out another old gif from 2 years ago! The original map revealing prototype actually moved the block transforms into place, but this was too bad for performance. The current effect is all shader based ;) Really fun to see the comparison!
#recompilegame#gamedev#madewithunity
@MarcoValeKaz @blinkok Physics in unity setup using a “configurable joint.” Pivot set below the collider. X Y Z drive set to 400. Angular X Drive 100 Angular YZ Drive 100.