You can now secure your cargo for a safer journey!
We've also been giving nighttime a little love. The wilderness gets pretty atmospheric after dark! 🌙
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See how the water, floating leaves, lily pads and reeds react as we drive through them, across different seasons and times of day! 🪷
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We've been working on getting the driving to feel good!
The jeep has a satisfying weight to it, reacts to the terrain, pushes through procedural grass and splashes through simulated water. 🚙
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We've added more crops to our city builder! 🎃
Grow pumpkins for the Ljósanótt festival, oats for your sheep, and cabbage & carrots for stew production.
Each crop now also has its own color in farm build mode, making field planning easier!
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Introducing yards to our city builder!
You can now build custom yards around your homesteads in Thveit, adding character to your settlement while providing a small comfort boost.
And of course, your cats will love having a little extra space to roam. 🐱
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A glimpse of the organic, cinematic events coming to our city builder 🐋
We’ve wanted to bring these kinds of unexpected moments to Thveit for a long time. Here's one example: stumbling upon a whale for the very first time.
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We’ve revamped the comfort system in our city builder!
🌿 Homestead requests for certain decorations
🏭 Industrial noise & dust affecting comfort
👀 Comfort overlay while building
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Slowly but surely, our city builder is taking shape.
Latest progress:
🎨 Redesigned UI
🗺️ New grid overlay shaders
⚒️ Proper shift management for villagers
Every update brings us one step closer to the city builder we envision ✨
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We’ve added organic districts to Thveit 🏡
As your town grows, districts naturally emerge and divide your settlement into distinct areas, making it easier to understand your town’s layout at a glance.
More ways to shape and control your districts are coming later.
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See how your settlement flows 👀
New supply lines let you plan production buildings with more precision, identify bottlenecks, and optimize your layout.
Optional in build mode.
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We're happy to finally share our in-game Bestiary! 📖
Handcrafted and animated, with information on the creatures, animals, spirits and Gods you'll encounter throughout Thveit. There's a lot more to discover!
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I've probably spent more than a year working on winter's lighting for Thveit. With countless shader iterations for both the lightning and snow.
Really proud of how it finally turned out! ❄️
A fresh look at our winter lighting and color palette ❄️
We feel Winter is finally starting to capture that storybook feeling, with every scene looking more like a painting.
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Added Depth of Field and gave Thveit another lighting pass ✨
We wanted to push the storybook feeling even further, with the goal that no matter where you point the camera, the world feels like a painting.
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Farms are now easier to plan and manage ✨
We added a new grid overlay shader with a subtle pulse effect and Norse-inspired details, making it feel more organic while helping you line up farms, gardens, beehives and more.
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📢 Thveit Closed Playtest Registration is OPEN!
Our first closed playtests begin in early October, ahead of the public demo later this year!
👉 Register: https://t.co/nuBT8upKWK
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