Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering#graphicsProgramming#gamedev
@witchbaron@mdf200 That's what I thought, and it makes sense. Most games from that era were built using C/C++ and assembly, often with Watcom. You can tell because many of them relied on the Watcom memory extender to fully utilize the available memory, and was very distinctive EXE startup message
@mdf200 Wait, are you the programmer behind GTA? Was GTA originally coded in Pascal? Is there any chance the game might go open source in the future? Can you share any insights about the GTA source?
@joelalain@fabynou@ID_AA_Carmack@romero For Quake (and Doom) you need the father of those books "Graphics Programming Black Book" by Michael Abrash. The digital version is for free on Dr. Dobbs.