A Novel Procedural Generation for Level Design of Mansions and Dungeons
Isaac Fiuza Vieira, Kathya Silvia Collazos Linares, Esteban Walter Gonzalez Clua, รrick Oliveira Rodrigues
https://t.co/QkBlS6kPhG [๐๐.๐ถ๐]
MidSurfNet: Learnable Face Pairing and Interference Implicit Fields for Generalized Mid-surface Abstraction
Li Ye, Xinhang Zhou, Xingyu Yang, Ruofeng Tong, Hailong Li, Peng Du, Min Tang
https://t.co/RVi777VUw3 [๐๐.๐ถ๐ ๐๐.๐ป๐ถ]
AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance
Xilong Zhou, Bao-Huy Nguyen, Zheng Zeng, Jacob Munkberg, Jon Hasselgren, Thomas Leimkรผhler, Nima Kalantari, Miloลก Haลกan, Christian Theobalt
https://t.co/AbMJ73k9cE [๐๐.๐ถ๐ ๐๐.๐ฒ๐ ]
SWIM: Single-Instance Whole-Body Imitation for swiMming
Binglun Wang, Edmond S. L. Ho, He Wang
https://t.co/C0mfqt5ONu [๐๐.๐ถ๐ ๐๐.๐ฐ๐ธ ๐๐.๐ป๐ถ]
BijectiveRemesh: Maintaining Bijective Mappings for Data Transfer Across Remeshed Manifolds
Leyi Zhu, Michael Tao, Yixin Hu, Daniele Panozzo, Denis Zorin
https://t.co/LKQcM9n13Z [๐๐.๐ถ๐]
Before the Shutter: Aesthetic and Actionable Portrait Photography Planning in 3D Scenes
Ruixiang Jiang, Chang Wen Chen
https://t.co/m7Ad2cGtDE [๐๐.๐ถ๐ ๐๐.๐ฐ๐ธ ๐๐.๐ฒ๐ ]
FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes
Donglai Xiang, Vismay Modi, Rishit Dagli, Ty Trusty, Gilles Daviet, Anka He Chen, Nicholas Sharp, David I. W. Levin
https://t.co/ygjmYM1sPH [๐๐.๐ถ๐ ๐๐.๐ฒ๐ ]