A couple of months ago I had a conversation with a game developer about some issues they were having with certain tools they used
based on that conversation I decided to create a custom tool for him to test out
unfortunately they never got back to me
the idea is that its an alternative to Anchorpoint or Mudstack, and much more user friendly for artists than dropbox (Auto-syncing version control that doesn't make you learn Git)
you drop files into a folder. That's it. Every save is versioned automatically no commits, no branches, no terminal. You get side-by-side comparison for images and 3D models, so you can actually see what changed between v12 and v15 instead of squinting at filenames.
it allows you to view files in the trash and compare them just in case something was deleted by accident
it's meant for small developer teams and I want testers to see if its viable at all
#gamdev #indiegames #indiegame
Posting content is one of the best ways to get your game in front of a lot of people, and for good reason.
It’s free, easy to do, and usually does not take much time.
The problem is that a lot of developers do not really know what to post, or even where to post it. I follow a lot of indie devs on X, for example, and most of their game posts barely break 10k impressions.
The crazy part is that a lot of the content looks like it should go viral, but it does not.
I do not use every platform heavily myself, but if I were a developer trying to get my game noticed, I would want a way to study short-form content across every major platform and figure out what patterns actually work for my genre.
Instagram, TikTok, Reddit, YouTube, and X all matter, but rotating through all five constantly is a pain.
So I built a tool that pulls in content from those platforms that is already viral, or at least shows strong viral potential, and puts it all in one place for me to look through every day. The goal is to make it easier to spot patterns, generate ideas, and find content formulas worth testing for your own game.
I built it because I hoped it could genuinely help developers market their games better. I just do not know yet if other people would actually find it useful.
#gamedev #indiedev #indiegames
🚨 SAM ALTMAN: “People talk about how much energy it takes to train an AI model … But it also takes a lot of energy to train a human. It takes like 20 years of life and all of the food you eat during that time before you get smart.”
@ari__pc If more people make a comment like this it might be because their expecting an assassins creed or arkaham type system.
Do with that info what you will
@big_duca I honestly think its an endless cycle
AI is making software more accessible, but its also doing the same for distribution. I've seen posts lately of people using tools to help them with marketing
@benjitaylor claude with rive would be amazing. I'd want it for custom animated avatars or characters and micro animations
I don't know what other use cases I'd use it for though
Yesterday, I was doom-scrolling on Twitter when I came across a game with really strong capsule art. It immediately caught my attention, so I clicked on it and watched the trailer.
That moment got me thinking: how do developers actually get their capsule art made?
A lot of game devs are not professional artists. Even if they are talented, they may not know what kind of Steam capsule art actually gets people to click.
So I started Googling.
One of the first results was a site called SteamCapsules. I browsed through it for a while, and another question came to mind: why isn’t there something like this for trailers?
Players do not just look at capsule art. They also watch trailers, and often spend more time skimming through them before deciding whether to wishlist or buy.
That is when the idea hit me.
What if there were a platform where developers could find trailer creators for their games, and trailer creators could find developers to work with, all focused specifically on game trailers?
So I started working on a prototype.
It is just a thought for now, but it feels like something that could be genuinely useful.
I got bored so I built a discord tool that allows people to upload a 3D asset into discord and view it on there computer fast with others
The idea is that everyone can view it in realtime and collaborate on brainstorming changes