Splash art update. It's a refreshing loading screen image replacement, breakdown included with credits to the artists that helped realize it. Thanks!
#gameart#indiedev
@_james@andrewpprice@grok Yep! You can flip the channels in PS or where ever else. It's pretty common practice, but usually you just export it for your target platform and the software you're exporting from takes care of it.
Hey #gamedevs how would you handle the classic transparency on objects the camera crashes into. Is this is a dynamic shader swap based on distance, or does everything just have alpha clip shaders on them with dither fades logic? Cheers! #shaders
We're looking for a #ConceptArtist to join our ranks. Preference goes to those with demonstrated style fit and close to PST time zone. Check application guide lines closely please! https://t.co/DBe6C8dmR9 #gameart#workwithindies
@whatdarrenplays Congrats on cracking the 1 million views! It is well deserved! Making a 1.0 series would be awesome, they added a lot of things, and changed some others!