Antidote eliminates all the #playtesting hassles, offering one single platform to collect, organize and analyze research data 🙌
Check out Antidote and make user research the easiest part of your development process ⬇️
https://t.co/bRKzuq3jyq
We sat down with the founder of F(r)ictions Ludiques to talk about his journey as a solo indie dev.
How he got started and the grit it takes to keep going.
It’s inspiring, honest and packed with great advice for anyone building their first game.
Worth a read 👇
Last week, we had the pleasure to run a Steam Playtest via @AntidoteGG as part of the Indie Program and it went great!
The team was super responsive, and their playtesters gave really professional feedback. Highly recommended platform ����
#IndieDev #IndieGameDev #Steam
Some playtests need exact player stats, like playtime and recent activity.
With Steam & Xbox Connect, players can securely link their libraries, so you can validate those stats.
We handle the setup and recruitment, with all data staying protected.
Accurate and reliable 😎
Your First Time User Experience is more than a tutorial.
It is the moment where game design meets real player behavior.
The gap between a game designer’s mental model and a player’s actual experience is often where the most useful findings show up.
- Intuition vs instruction: How much players can figure out on their own before clear guidance is needed.
- Narrative fit: Whether story and mechanics support each other or compete for attention.
Players do not want to be told every step. They want room to explore.
Thinking about trying Antidote? Now’s a good moment 🤩
For Black Friday, self-organized playtest plans are 20% off! Get your code by Dec 5th and redeem it anytime until Dec 31.
👉 Grab it here: https://t.co/iTbg6nfvJD
Watching what players do is easy.
Reading how they feel in the moment? Not so much.
Our Emotion Detection feature helps with that. With face recording on, it tracks expressions in real time and lines them up with the exact moment in gameplay.
No more guessing 😎
Security matters when you’re playtesting.
Sharing a build you spent months on can feel risky, that’s why many teams use our SDK.
It adds automatic watermarking with a unique player ID, tied to their gameplay recording and fully customizable.
No extra work for your devs 😎
When’s the right time to release your game?
Timing isn’t just production. It’s trends, competition, and knowing what the market will look like at launch.
In this clip, we break down why early validation can mislead teams and why research needs to be ongoing 🔍
They later mentioned that these early tests directly contributed to the demo’s popularity. A great example of how listening to players and iterating early can boost your chances of success.
If you’d like to read the full story, check it out here: https://t.co/h5Dy4slbYr
A while back, @oro_interactive came to us for help playtesting their upcoming title, Roadside Research.
In this co-op game, you play as an undercover alien running a gas station and gathering intel for an invasion. How cool is that?
The team wanted to understand how players experienced the shop simulation before going all-in on the alien gameplay. Through early FTUE playtests, they got insights that confirmed they were on the right track and could shift focus to refining the narrative and alien features.
Keeping unreleased builds safe during tests is a big deal.
That’s why we built our SDK, a simple way to protect your game right inside the engine.
It blocks unauthorized access, adds watermarking and detects malicious processes.
And yep, it integrates automatically 🔒
We just spoke with the founder of Laser Guided Games and indie devs will want to hear this.
From leaving AAA to building an indie game, he shares lessons on storytelling, resilience and staying grounded as a small creator.
🎙Read the full interview: https://t.co/WSvNZCp5G0
Moderating a playtest sounds simple, until you try it 👀
There’s a fine line between guiding players and influencing them. Knowing when to speak up (and when to stay quiet) is what makes great research happen.
That’s why so many studios trust us to handle it 😎
Letting players test your game in the cloud is super secure.
But latency can sometimes be a problem.
So we built Cloud Streaming to fix that, with near-zero lag and smart routing to the closest server.
👉 Try it here: https://t.co/ghsG4pDxt3