The only physical games I own are a collector's edition Disco Elysium box, and a PSVR2 game given to me by the dev of it.
Prior to that I think the prior physical game I owned was Baldur's Gate 2 on cd in 2002.
I understand like on just a pure conceptual and "you'll own nothing" level that sony ramping down physical production feels bad but am I the only person on earth who has seen the inside of a store in the last 10 years? Have you been to gamestop? Lol
@martydudeVR@benz145 btw Marty, no hard feelings. I was just trying to earnestly respond to your original statement, about why many brands wouldn't find paying for a review counter-productive. Like for example we don't even hand out keys due to the inherent quid pro quo of it.
@martydudeVR@Thrilluwu That's.... just deception. You keep saying 'honest review' in prior statements.
The honesty of relevance is stating, plainly and bluntly, whether you're doing an uncompensated review out of your -interest-, or doing a paid promotion. There's actually no grey area of meaning.
@martydudeVR "Creators should be paid"
I mean... advertisers should be paid.. if that's the service they're explicitly offering and they're hired for it.
A 'creator' has no more inherent right to be paid than I have right to sales of my game simply because it exists.
@formedbyfoam Can it do this with making an average looking person, or only someone model-hot? Like can this do convincing random 42 year old woman from the midwest?
Everything I've seen has show it can only make stock image over-perfect humans and celebs. Same problem as 3 years ago.
@martydudeVR Marty.
If you're being paid, it's not a 'review'. It's a sponsorship. It's why there are FTC laws about disclosure where if payment is taken one must use plain language saying 'ad' or 'sponsored'. You even used the term 'collab' above. Which is a euphemism for sponsored ad.
@martydudeVR That isn't a review, it's a paid promotion. I've gotten 10 years of requests to do them, and I don't because it would undermine a degree of trust with my viewers that its taken a decade to build.
Linus and MKBHD are pitchmen, not reviewers.
Ever since finding out the studio making that new Perfect Dark spent years getting virtually nothing done and had to whip up a brief “vertical slice” to make it look like they were making progress, I’ve wondered how many AAA studios out there have been pulling the same grift
developing a highly interactive VR visual novel really is many orders of magnitude more complicated than a flat screen one..
it's at a awkward spot where traditional VN companies could not possibly have the talent to make one in VR and the companies that do never would.
so PROJECT MIX is really something that's only happening due to special circumstances