I’m getting a little burnt out writing for theatre..I might just update SGVS3 since for some reason people really liked that one. Also go read it!
https://t.co/cDKuIzIk6V
He isn't wrong, to be honest. Take Carlotta's combat as an example. Her animations are less flashy, but the combat has a lot of flavor. Why? Because you have more control over what she's doing, and you can clearly see what's happening on screen.
I think Wuthering Waves currently has a bit of a "flashiness over combat" problem. Even Yangyang can have this issue with her E and Core Passive.
The point about animations being more predominant than combat is reasonable. Especially nowadays it feels like Kuro is moving towards simpler combat patterns and took out a lot of the depth compared to older characters
Just look at some of the 1.0 and 2.0 characters. Characters like Jinhsi, Changli, Brant, Zani, Lupa, and Galbrena had a really good balance between flashy animations and meaningful combat. Their kits still gave you enough to actually play with while making the characters look great.
Some of the replies here are honestly showing the worse side of the fandom, and that's what worries me. I've had bad experiences with certain fandoms before, so I really hope we can be more understanding of different opinions.
People don't have to play only one game, and they don't have to prefer the same combat design. There are millions of games out there, and everyone is allowed to enjoy different things and different opinions.
一足先に見せてもらいました!
『鳴潮』の新しい共鳴者【心】と【サメイ】、美麗な戦闘シーンの実機映像です。
Sneak peek!
A preview of combat gameplay for the upcoming new Resonators "Hsin" and "Suo Ming" in Wuthering Waves.
※『鳴潮』公式の許諾を受けてのシェアです
#鳴潮
#WutheringWaves
一足先に見せてもらいました!
『鳴潮』の新しい共鳴者【心】と【サメイ】、美麗な戦闘シーンの実機映像です。
Sneak peek!
A preview of combat gameplay for the upcoming new Resonators "Hsin" and "Suo Ming" in Wuthering Waves.
※『鳴潮』公式の許諾を受けてのシェアです
#鳴潮
#WutheringWaves