Mobile genre snapshot, Sensor Tower State of Gaming 2026:
• Strategy ($20.2B) and puzzle ($14.4B) led revenue growth
• Hybrid casual: the only mobile genre with meaningful IAP growth (+20%)
#GameDev#MobileGames
Jummah Mubarak 🌙
“From one Jumu'ah to the next is an expiation for what comes between them, so long as major sins are avoided.” (Sahih Muslim)
Wishing you a peaceful and productive end to the week.
#JummahMubarak
Mobile games in 2025 (Sensor Tower):
• ~95,000 downloads every minute
• 96% of downloads were free-to-play
• $1.62 average in-app purchase revenue per download
#GameDev#MobileGames
Wednesday Wow 🤯
150,000+ games were released on Google Play in 2025, up 45.9%. App Store: 55,300 (+11.4%). Steam: 20,000 (+8.4%).
Source: Sensor Tower, State of Gaming 2026
#GameDev#MobileGames
Farm Manager: a 3D idle tycoon we built in Unity.
Wheat > flour (3:1) > bread (3:1, 450s cycle), animal pens, delivery trucks, and an upgrade tree that speeds up crops and factories.
Idle games are all about pacing. This one was fun to tune.
#Unity3D#IdleGames#GameDev
Unity's 2025 Gaming Report:
96% of surveyed studios use AI tools in select workflows.
79% feel positive about AI in game dev.
Where does your team use it?
From Unity's 2025 Gaming Report:
90% of surveyed devs launched a recent game on mobile.
80% launched one on desktop.
45% see efficiency tools as a primary strategy.
Mobile is the default. Desktop is close behind.
#GameDev#Unity3D
Wednesday Wow: in 2025, non-game apps out-earned mobile games for the first time.
Non-game apps $85.5B (+21%)
Mobile games $81.8B (+1%)
Source: Sensor Tower, State of Mobile
Falling Tiles: a Tetris-style puzzle game we built in Unity and shipped to the App Store, Samsung and Huawei stores.
Game modes, Firebase, analytics and three store releases.
Game built but not live everywhere? https://t.co/oyVnJWF8UD
A rough version that runs beats a perfect version that only exists in your head.
Pick the one thing you keep polishing in your head and get it running this week. Improve it after.
#MondayMotivation#GameDev
Mobile games in 2024 (Sensor Tower):
IAP revenue: $81B (+4%)
Downloads: 49.6B (-6%), lowest since 2019
Fewer installs, more spend.
Installs or retention: what do you watch first?
#GameDev#MobileGames
Wednesday Wow: S3ND splits files into chunks and encrypts them in your browser before upload.
Links expire after 24 hours or when the download limit is hit, whichever comes first.
Built with SvelteKit + the Web Crypto API.
#WednesdayWow#WebDev
Portfolio spotlight: TCG Engine, a collectible card game with deck building, a card marketplace and rules-enforced duels (mulligan, timed turns, 4000 life points).
Planning a turn-based game? https://t.co/i1RGGUnLi0
#GameDev#Unity
Monday Motivation: make it playable first, make it perfect later.
A rough build in someone's hands teaches you more than another week of polishing in private.
What are you getting playable this week?
#MondayMotivation#GameDev
Looga is live on Google Play and the App Store.
We built the Unity front end and the PHP/Laravel backend behind it.
More at https://t.co/D61w6jlW5k
#Unity#Laravel
What slows your app or game launch down the most?
1. Not enough dev capacity
2. Backend and multiplayer
3. Store publishing and review
4. Analytics and monetization
Reply with a number.
#GameDev#AppDev
What if a workout felt like a dungeon crawl?
We built Dungeon And Dragon Fitness Game: a fitness game with a campaign to play through, plus a paid campaign pass for players who want the full story.
See how it looks: https://t.co/355DKmMcIR
#GameDev#FitnessApp