Check this out. Real sports action, captured volumetrically—bringing fans closer to the game with replays from the perfect angle.
Appreciate the insights from Bilawal Sidhu.
One moment. Endless perspectives.
This will change the way we experience sports forever -- watching the game from a gods eye view.
Arcturus is building 4D gaussian splatting tech that can capture every angle of a sporting event and pushes the bar for volumetric video. I tested this in a headset and it makes 360 and 3D 180 video look ancient.
This puts you closer to the action than any stadium seat, and it’s genuinely mind blowing.
Almost Go Time!
ICC Women's T20 World Cup 2026 to Set New Broadcast Benchmark for Women's Cricket With Pioneering Production
Full Press Release Here: https://t.co/HuqXVOLFVs
Can you find the impossible camera moves? That's volumetric capture.
Proud to have powered the impossible views in @MrBeast's latest. 📷
https://t.co/lJbN5TV5Xb
Sports broadcast has looked the same for 50 years. Volumetric video changes that. Every angle. Every player. In full 3D.
Captured at the Music City Classic, Bridgestone Arena with our CEO (and Illini alum) Steve leading the way.
Congrats @IlliniMBB on a thrilling season! I-L-L!
Traditional highlights start with cameras. We start with the entire moment. Directors get new creative tools. Creators and fans can step in too.
One capture. Countless perspectives.
Illinois vs. Tennessee | Dec 2025
https://t.co/OxiwGJ4QAN#CountlessPerspectives #CollegeBasketball
What if highlights weren’t limited by cameras?
We captured more than a game — we captured the entire moment.
Illinois Fighting Illini vs Tennessee Volunteers. Bridgestone Arena. 12/6/25.
One moment. Countless perspectives.
Follow along https://t.co/6bFA0SFJYU
The tech we use to capture sports is a decade ahead of how we actually watch it. We can reproduce entire games in 3D, track every player down to their pose and heartbeat - but barely any of that makes it to your living room.
0:00 Immersion Gap
0:48 Computer Vision & Hawk-Eye
1:42 Player Tracking & Wearables
2:08 AI Analytics & Real-Time Stats
3:07 VR Sports Viewing & Why It Fails
4:16 Radiance Fields & Gaussian Splatting
5:10 Viewpoint Pro: Virtual Replays
5:59 Arcturus: 4D Gaussian Splatting
7:31 Muybridge: Virtual Camera Systems
9:53 F1 Vision Pro Experience
11:26 XR Sports Alliance
11:47 COSM: The $600 Ticket
13:04 The Future of Sports Broadcasting
I break down the companies and tech turning sports into a next-gen immersive experience - from Sony's Hawk-Eye camera systems and NFL tracking chips to AI analytics powered by Google Cloud and AWS.
We look at why VR headset viewing keeps failing, and how 4D Gaussian Splatting from Arcturus and multi-plane image-based volumetric capture from Muybridge are creating viewing angles that were previously impossible.
Plus the F1 Vision Pro experience, the XR Sports Alliance, and why COSM's in-person model is winning where headsets can't.
The data foundation is clearly there. The real question is how it gets to you.
Hope you enjoyed this; follow @bilawalsidhu for more deep dives mapping the frontier of creation & computing.
Check this out. Real sports action, captured volumetrically—bringing fans closer to the game with replays from the perfect angle.
Appreciate the insights from Bilawal Sidhu.
One moment. Endless perspectives.
This will change the way we experience sports forever -- watching the game from a gods eye view.
Arcturus is building 4D gaussian splatting tech that can capture every angle of a sporting event and pushes the bar for volumetric video. I tested this in a headset and it makes 360 and 3D 180 video look ancient.
This puts you closer to the action than any stadium seat, and it’s genuinely mind blowing.
@davesmiddy@bilawalsidhu Thanks @davesmiddy! We're in the "sports is passive" camp, but with room to enable a large new set of creators beyond just the single broadcast voice.
That set could get wide (e.g. fantasy player coverage, "did you see this" among friends), but we agree viewing is lean-back.
@orenjacob@bilawalsidhu Totally agree @orenjacob, sports is largely lean-back. The win is giving producers superpowers, and vastly expanding the universe of producer/creators. Plus analysis, training, and new forms of storytelling and immersion you can't do with a handful of 2d clips.
Arcturus Studio is now open in San Francisco! We support our global licensees, but having our own production studio is important for R&D, evolution of capture tech, and supporting our licensees and clients.
#volumetricvideo#spatial#production#postproduction#streaming
The future of sports took center stage in Tokyo last month 🏀Exciting to see outlets like @nhk_SunSports taking an interest, the #futureofsports viewing is coming sooner than you think.
Where do you envision #spatialvideo making the biggest impact for fans?
4 pm today! Head to our @autodesk Developer Summit session to learn how @vertigogames leveraged HoloSuite, Maya and MotionBuilder to bring @the7thguestvr to life 💫
Save your seat: https://t.co/D66Q4DZMLV
🕹️ Travel back in time with Paul van der Meer and @ArcturusXR during their session at the Autodesk Developer Summit at #GDC! Discover how Autodesk and Arcturus's AVV Codec were instrumental in bringing #The7thGuest back to life in VR.
Register here: https://t.co/qCUzLbobgy
Craft the future of entertainment. Make blockbuster films, virtual characters, and immersive worlds with our 3D realtime production team ✨
Join us in bringing world-class stories to screens and stages. Apply today: https://t.co/LjCR3tosqt
https://t.co/EcclzPNtdn
We’re thrilled to announce Ed Hanway as our new VP of Engineering 🌟With a background at @MSFTVolumetric & @ILMVFX Ed brings a wealth of experience in leading teams to deliver groundbreaking technologies for #VFX and digital content creation tools.
A year ago, Sagar encountered a common challenge while creating a demo with multiple volumetric characters in #Unity - data overload. Not only did AVV break that barrier, but Sagar is set up to push those limits with a few hundred more characters. #volumetricvideo
[3/3] first test of @ArcturusXR AVV volumetric video playback plugin in Unity, easily handles multiple characters
Shown here is the initial sample data which is at 30/24fps
real-time area lights, raytraced shadows, SSGI, reflections etc,all running at 1080p 60fps on a 2080Ti
Still spending months perfecting #3D game characters, only to watch them trigger uncanny in motion? There’s another way, and it's #volumetric video ⚡
Learn how our Partner @vertigogames harnessed the medium for its #VR remake of #The7thGuest 👇
https://t.co/WKhESKjTgr
This game blew me away! The best use of VR i have seen so far! Volumetric video is something else and the environments are just staggeringly amazing. This is also a remake of a legendary 1993 game, which was famous for its cruelly difficult puzzles. None of that difficulty in the remake. Most puzzles are completely different, but very well designed for VR. Ultra enjoyable mindblowingly atmospheric experience. I think im gonna replay it again very soon…
#The7thGuestVR #The7thGuest