@rogerioperdiz@carlosedubarret Very true... I enjoy working on it, as a user, for my own projects, and for other users of course... so not going to stop anytime soon.
Manuel Bastioni deserves a medal for his work, giving all his work for free.
- Smart: Facial: The eyeball shape is now detected automatically, removed the Sphere/Hemisphere setting
- Smart: Facial: Refined the eyeball centroid estimation, better results with various ball shapes
Smart: Facial: Improved "eyebrow_full" position and size
Smart: Facial: Soft and Masters eyebrows are now enabled by default
[Auto-Rig Pro update log] ๐ฆด
- Update to the latest ARP version to benefit from @jessylte 's facial skinning improvements!
Still experimental, bu this improves A LOT automatic facial skinning on most models (requires the Adaptive Auto Skinning addon)
And more below โฌ๏ธ
[Auto-Rig Pro update log] ๐ฆด
- Export: FBX: Support for animated custom properties (located on custom bones only)
- Rig: Leg: The Smart IK Pole is now enabled by default!
And as always, fixes along the way...
Face auto skinning is coming to Adaptive Auto Skinning.
Here are 3 characters skinned in one click.
If you don't know AAS yet: it's a Blender addon that skins your characters in seconds.
Coming soon (Auto-Rig Pro rigs for now)๐ #b3d
Face auto skinning is coming to Adaptive Auto Skinning.
Here are 3 characters skinned in one click.
If you don't know AAS yet: it's a Blender addon that skins your characters in seconds.
Coming soon (Auto-Rig Pro rigs for now)๐ #b3d
Poll time! ๐ขโ
Do you use the Smart IK Pole and does it work well for you?
I'm thinking of enabling it by default in Auto-Rig Pro.
https://t.co/QqL8H5gGSk
@daitomodachi6 This is only if you export the rig and animations separately. You can check it when exporting animations only, so that only the necessary data (skeleton animations and shape keys) gets exported
[Auto-Rig Pro update log] ๐ฆด
- Export: New settings to export only meshes with shape keys (Verts Only, Face, Face and Weights). Useful when exporting animations only, to reduce the file size, skipping materials and other unnecessary data.
[Auto-Rig Pro update log] ๐
- Export: FBX: Improved accuracy of exported bones transforms, fixing long-standing bind pose issues with importers such as Unreal and Maya
- Rig: Facial: Removing all eyelids is now supported (amount set to zero)
- Rig: Facial: The "Eye Spec" bone is now togglable in Limb Options
- Rig: Facial: The Nose Root and Nose Tip bones are now togglable in Limb Options
- Skin: Voxelized: Vertices from the voxel mesh that have no weights are now removed, fixing weight issues on the final mesh