Hello everyone 👋
Today, I teamed up with @Thevfxsandbox for this re-sound project.
If you enjoy glitchy textures, have a listen👂
VFX : https://t.co/HOJVt8YkQa
My work : https://t.co/oDWICLkCp7
#GameAudio#IndieGame#GameDev#VFX#AudioDesign
Yo !
tody for this re-sound, I teamed up with Yubi_VFX on the Kayn attack combo from League of Legends, made directly in Unreal Engine 5.
You can find Yubi_VFX’s work on their ArtStation:
https://t.co/y9NXIMtIya
Enjoy! 🎧
#GameAudio#IndieGame#GameDev#VFX#AudioDesign
Hi there !
I’m sharing another quick resound on Umiko, a project developed in Unreal Engine 4
Made By : Mathieu MECHAUSSIER, Gustave B., Aniss Laghsas, François Larrieu, Maxime Lecas, Joe Rodrigues, and Thomas C.
#GameAudio#IndieGame#GameDev#VFX#AudioDesign
Hi there,
A quick Sound Design of Umiko on Unreal 4 I made.
Original project by:
Mathieu MECHAUSSIER, Gustave B., Aniss Laghsas, François Larrieu, Maxime Lecas, Joe Rodrigues, and Thomas C.
#IndieGameDev#Audio#gamedev#VFX#Gameaudio
@JVCom L'audio director chez Dice n'est pas un ancien sniper et pourtant le son est excellent, c'est juste un fait amusant sans pour autant être une nécessité
Les SD des Arcs leur character est texture est bien plus intéressant que les coups de feu à ce titre-là
🎵 Just finished a resound of a scene from Death Stranding by Kojima Productions!
I used synthesis and designed my voice to make it broader and more terrifying.
A deep dive into sound design for one of the most atmospheric games ever.
#KojimaProductions