Nuclear Blaze ☢ is now available on Steam: a unique 2D firefighting action-adventure! The game started as at @ludumdare jam designed for my kids, so it's an immense pleasure for me to be able to release it :) https://t.co/JvMabQYehk
Steam: https://t.co/hRpfsTLGzN Please RT 😊
@dwursteisen@badlogicgames They made a post on the forum, they used a company to port that converted to c# with automated tools and used their in house c# backend
Retro Commander (under dev.): for people wondering, there will be an editor! Not depicted in the screenshot are configuration options in popups/extra panels. Also units/elements can be added/removed customized if that's your thing. 😋 #libgdx#lwjgl#gamedev#indiegame
@stbachmann That said, I would like to continue both, and make them both OSS ready. If you want the runtime to play around with, I can always send you jars in the mean time too. Just let me know
Showcase of Talos particle effects with addon support for @EsotericSoft 's Spine. Allows for attachment and control via Spine events of FX per Skin/Animation! #gamedev#libgdx#madewithspine
@stbachmann Its far enough that integration is pretty trivial, not tested on all platforms and not everything is bound yet. I actually have a more fully fledged wwise binding, that is pretty much production ready. The licensing on fmod isn't the best, especially for indies.
@Yuriy_Antonov@EsotericSoft Its available at https://t.co/dvHXzqbpPC. Still actively working on getting this feature and the tool in general nice and robust.