The BOOTH page for Kanako 「カナコ」is now live.
https://t.co/mgLwL5xiru
Please note that sales will only start from the 18th at 21:00 (GMT).
Thank you so much to all my friends who supported and helped me throughout the creation of Kanako.
カナコのBOOTHページが公開されました。
https://t.co/mgLwL5xiru
なお��販売開始は18日21:00(GMT)からとなりますので、ご注意ください。
カナコの制作過程で支えてくださり、助けてくれた友人の皆さん、本当にありがとうございました。
#booth_pm #VRchat #VRC #VRCアバター
it isn't that I think tethers and PCVR are king for EVERYone,
but it's more that I fear that the few manufacturers making quality hardware will drop high-end HW to chase the "standalone! streaming! batteries! mobile SOC!" dragon, chopping off the top of the bell curve forever
After a month of benchmarking and double checking, it's finally released
Animators, Constraints, Audio source and Contacts performance benchmarks for VRChat
More components to come in the next weeks/months
https://t.co/pGjrGYe19l
A small sneak peak at whats coming next for the avatar optimizer. Automatically merging simple bool toggles in the fx layer to a big blend tree that only takes one layer. So far I got the detection logic on when a layer is a simple toggle or not.
@_komino@hfcRedddd Oh hi Komino.😅 You would just add a 1D blend tree to your root direct and add more than 2 motions/blend trees to it. I guess you use an integer in your parameter list, so you would create your parameter as a float in controller and set thresholds in such a way:
#VRChat
Animators Layers have a big impact on performance, so reducing layer count is important! To help you with performance, we have written documentations on how to combine Animator Layers into a single Blend Tree for better performance:
https://t.co/XdpMy2F7GP
@dtupper Simple solution is to use Direct Blendtrees to merge layers.
10 normal toggles:
10 layers
20 states
20 transitions
0.16 ms
10 merged direct blendtree toggles:
1 layer
1 state
0 transitions
0.07 ms
Directs also scale much much slower than separate layers.