@tranzfuser, We would like to express how greatly honoured and thankful we are to have been part of the program this year. It has been an experience none of us will forget. We will undoubtedly take all we have learned with us on our journey. Thank you. #tranzfuser#ukgamesfund
Day 3 of #ProtoPlay is here! All the pitches to @ukgamesfund are now done and dusted, the teams can relax!
More exciting content to come your way today.
Which team have you voted for in the Audience Award? Still time to get those ballots in!
https://t.co/HdXVuzafjk
Day 2 is nearing an end!
What games/teams have you been following today? Remember that this weekend sees our LIVE stream with all teams!
Find out more here: https://t.co/RoJ7KgSMgo
📢ProtoPlay is LIVE! 📢
Visit our #EnterprisePathway online showcase and explore this year's games, learn more about the teams and vote for your favourite.
The site is live for ONE WEEK ONLY. Don't miss out!
https://t.co/A4dAhUtPs0
#ProtoPlay#Tranzfuser
Keep an eye open or better yet follow us to get all the news and latest developments as and when they happen. Will be sharing much more in the next week as we prepare for protoplay 2021 which kicks off Monday the 20th September.
|#gamedev|#indiedev|#tranzfuser|#madewithunity|
A look at the generator pods. To try and add a bit of stratergy into the game, the player is only able to build a certain distance from the base. These generator pods can be used to extend your building range to allow for more strategic placements
|#gamedev|#indiedev|#tranzfuser|
A look at the path finding editor. We went with this method rather than nav-meshes because we wanted more defined paths for enemies, like those you would see in tower defense games like Bloons
|#gamedev|#indiedev|#tranzfuser|#madewithunity|
In order to make the outer areas for visually interesting, we've opted for a bit of procedural terrain generation. It's still a WIP but here's a look at one such result
|#gamedev|#indiedev|#tranzfuser|
Here's a closer look at our rather unlucky protagonist Jim, and the turrets that will assist him in his endevours on 'the planet'
|#gamedev|#indiedev|#tranzfuser|#madewithunity|
... These won't be only things you'll be doing during the course of the game however, and we're excited to reveal what other forms of progress you can make in the near future (3/3)
|#gamedev|#indiedev|#tranzfuser|
For those not in the know-how, the game sports a simple gameplay loop. Each day you get the chance to go out and scavange for materials, you then get to use those materials to craft defenses for your base... (2/3)
|#gamedev|#indiedev|#tranzfuser|
...these defenses are then utilised at night to stop the natural (and extremely dangerous) inhabitants of the planet you are currently stranded on... (2/3)
|#gamedev|#indiedev|#tranzfuser|