🔊BLAZBLUE: CENTRALFICTION Announcement
Since its release in 2017, BLAZBLUE CENTRAL FICTION has been enjoyed by countless players worldwide. 🎮
Today, we are thrilled to announce that a brand-new playable character will be joining the roster. Full details will be revealed at EVO 2026, so please look forward to it!
Play the Demo! Giveaway Event
Follow & repost this post to enter!
Ten lucky winners will receive a Steam gift card worth JPY 10,000!
⏰ Deadline: 2:59 p.m., July 2 (UTC)
Details: https://t.co/PR6bhwhD5B
#Relink#EndlessRagnarok
playing popular wiki games all your friends like is a biblical humiliation ritual. you build a house in terraria and theyre snickering at you. your build sucks in elden ring and youre a moron. you die in stardew valley and they literally kill you.
HPku akhirnya wafat karena baterainya kembung (takut meledak 😭).
Jadi aku buka YCH commish ini lagi untuk dana pengganti HP ini. Jika tertarik atau ingin tanya-tanya dulu, boleh langsung gedor DM-ku ☝️🙂↕️
Someone yesterday told me "they suck, that's why sales suck."
Classic correlation does not = causation. If quality determined success, then Housemarque and Remedy games would sell crazy. They don't.
I'll give you a perspective with a POV from my day job (marketing) 👇
FF is in a very strange spot. It was one of the first breakout hits as a "story game." It wasn't just a "popular JRPG." It exceeded the bounds of that genre. It was the #2 selling PS1 game of all time.
It was the first big "story" game I ever encountered. It was the "The Last of Us" of its generation, a game that made people think, "games could have stories like this.... games can LOOK like this!?"
Being turn-based or a JRPG was secondary to its impact on gaming as a whole. It brought in a lot of people who didn't tend to play RPGs, me included. And over time, a decent amount of those people moved on to other story-based games in other genres.
I feel like I'm fairly representative of the non-RPG fans that got into FF because of FF7.
I did keep playing FF through FF12, but the broader gaming industry had evolved so much that it was no longer the standard bearer for "amazing graphics + great stories."
If that was your #1 priority, then there were more games than ever that offered those things. For example, almost the entire PlayStation 1st Party library caters to those people (God of War, TLOU, Tsushima, etc). And sure enough, I moved on to playing a lot of those other options.
That means FF games started once again competing primarily with other JRPG experiences for the wallets of JRPG gamers. And in that sense, it has done things that shrunk its appeal to that audience as well.
But let's bring numbers into this conversation (from VG Sales Wiki):
FF6: 5.6 million
FF7: 15.7 million
FF8: 11.2 million
FF9: 8.9 million
FFX: 14.6 million
FFX-2: 5.7 million
FF12: 7.9 million
FF13: 9.3 million
FF13-2: 4.3 million
FF13 Lighting Returns: 2.4 million
FF15: 10 million (probably more by now, but no update)
FF16: 5 million (last total they can find)
As you can see, FF7 was an outlier, which did boost the franchise for a while. 13 struggled as that trilogy played out. I didn't even play it.
Then FF15 dropped and it got me -- and a lot of people -- back in. "For fans and first timers, huh? Sounds like a reset and fresh start. I'll give it a shot."
In the opening hour, I found myself stranded at a gas station having to hunt some wolves (or something), with very little in the way of a clear narrative "hook" or reason to be invested other than the game clearly wanting me to care about the bros that I just met.
I played a bit more, but I ultimately said to myself, "if I want a good story game, there are a lot more options with better stories and better gameplay. I've thought this with recent FF games. Maybe FF just isn't for me anymore."
Ironically, I did eventually go back and beat FF15 after FF7R rekindled my interest in the series. I'm even fully caught up with FF14.
But if you look back at the sales list, FF16 did about as well as FF6. In sum, the appeal of the single-player games in the franchise exploded with 7, had some successes in between, and has ultimately returned to a pool of people about as big as right before FF7.
They're in between a rock and a hard place: they're not JRPG enough for true JRPG fans, and they're no longer quite up to the gold standard of storytelling, presentation, or even marketing that other AAA story games outside of the JRPG genre offer.
With all that in mind, the last rumored number of 8.7 million copies sold for FF7 Remake is pretty solid. For Rebirth, we've never heard any number other than a rumored "2 million" at some point. If I had to guess, it's probably closer to 4-5 million. And as seen by FFX-2 and FFXIII-2, direct sequels selling less than the first is kinda to be expected (in general, but especially with FF)
tldr; Final Fantasy has the oddest position in the gaming industry. It's neither the clear option for JRPG diehards or AAA story-game diehards. It's at a weird in-between and its sales pretty much reflect THAT dynamic more than any particular indication about the quality of the games.
The FF7R games ain't perfect, but they are mechanically fun to play and provably well reviewed by critics and players. How many people want THAT experience is where it gets hard to predict, however, because its so hard to clearly identify what FF is and who its for.
SF6 Yasmine's hair flip & personality change (pink highlights up = fight time) is inspired by The Philippines' national flag.
In the Philippines, the country raises its flag with the red side up during war or times of crisis. If it's calm, the red side is down.
(via @ryo_redcyclone ) #streetfighter #southeastasia