Lack of Thar Be Monsters updates = started some work on Thar Be Monsters 2. You’ll notice the like dislike ratio of TBM. A new game is needed to resonate with the other 47% with lessons learned.
class level
Implemented Sprint. PC = Left Shift, Mobile = Sprint button by jump, Xbox = Dpad Left
Toggle, don't have to hold. Receiving or dealing damage starts a 10 second timer of Sprint disabled.
:tools: [I, Mercenary] Version 0.91 Beta
Scout Rifle
Lowered gravity drop
Increased bullet travel speed
Minigun
Increased power use of primary fire
Changed power burn of alt-fire to per bullet like primary fire
Lowered alt-fire power use
Jetpack
Increased power use per second
Lowered vertical velocity speed
All Melee Weapons
Added additional hit detection checks + longer range
BioFeedback Gun
Added additional hit detection checks to make it a little easier to hit friendlies flying around
Now gain 1 skillpoint per level instead of initial + half of
I, Mercenary now Xbox and Xbox controller enabled. Next is localization then implementing the second map, and finally ready to officially launch the game!
1.16 continued:
- 3 new badges
- Fixed issue with tracking who was the monster
- Damage lowered on lower level powers across the board to lengthen time-t0-kill a bit
- Bugs and such
Patch v1.16
-Jack and the Beanstalk
-Enlightenment Added:
Only modified by VIP (10%) and rebirth (half effectiveness)
Provides defense and reflect damage
-Giant shield now 7 seconds with 60 second cooldown
-Some say if you tithe the tiny god statue, you'll get a gift :)
Delaying I Mercenary full launch a bit to finish implementing mobile and Xbox controls. Also, to launch a Thar Be Monsters update today! Jack and the Beanstalk...