Honestly at what point do we in global politics just all bully the shit out of Trump and stop treating America with kid gloves. Real allies don't make stupid decisions that cause global disruption consistently over racism.
you want players to have this ecosystem of going out into the unknown, fight for their lives and go back to CITY HUBS to find food, drink, and shop and bank. Thus making this constant loop of up and down time that is NATURAL to a game.
Monsters and Memories is doing a thing that I think is fucking sick as all hell man.
Ok so like
You get 100 copper you don't automatically make it into silver, you gotta go to the BANK to make it into silver. Sounds stupid right? WRONG this shit is sick as fuck and immersive
In the era of humanity being more productive more than ever it has become less logical about what a company decides to do to their workers. At this point doing well is a death sentence for jobs.
My real pain point from this PvP its like this
The radar is kinda wack
That radar always pings your opponent's position
AND its on the TOP LEFT of the screen like how CoD
But unlike CoD that map was square and provided shots fired information of your enemies.
Man like, idc about balance, but Destiny PvP is so buck wild man. I really do understand what Vanilla Destiny 2 was trying to achieve and honestly its funny when I see people complain about pvp as nonpvpers and it just funnels back to that game state.
I think if PvP was just this incredibly toned down slower paced game with around on avg 1 second TTK with anti damage perks and damage up buffs and then PvE is this crazy wild shit
I think PvP would be enjoyed more.
@DotoDoya I actually thought it was finally a clever way to give the Xenoverse's Character Roster more uses beyond its limited choices because teh CaC is what people are more interested in.
Also it being the better version of the Z soul mechanic is a smart iteration for more anime gaming
This mostly reads as "Bungie doesn't have the bandwith in making a port for PC of Destiny 1" which is pretty sad because it can easily strengthen the brand by making it more accessible.
Former Bungie executive Mark Noseworthy shared his thoughts on speculation about a possible Destiny 1 remaster.
He stopped short of confirming anything, saying: “I’m not going to comment on a certain remaster, but I’ll share some general reflections that I believe apply when executives and teams consider the merits of remasters from a business perspective.”
According to Noseworthy, the decision comes down to key questions: How much would it actually cost to make? What other projects would the studio have to put on hold? Would enough players buy it to make the investment worthwhile?
He noted that studios have limited people and resources, and outsourcing isn’t a simple fix for large, complex projects.
Noseworthy knows that remasters can succeed like Resident Evil, but said opportunity cost is a major factor
To be clear, he didn’t confirm a Destiny 1 remaster, he was simply explaining how studios evaluate such projects.
Whe I was younger I didn't like the 00 Gundams being a bit on the blocky lego side of things but seeing how tacticool they can be and how EQUIPPED they are I realize I was just plain young when I was young.
Posts like this are hecking annoying because like the follow up is them dogging on the Ryu
Then people in the threads will be like
"See this dude is so brain dead Oh my LORD"
When you watch the clip that after DK1 DK2 and 3 were not safe and very jumpable from that distance.
Not that it won't bring it, I just don't think GTA 6 will wow me due to the whole premise of GTA as a game is too baked in modern life. It'll have to really border on simulation and run with complicated systems to really push the boundaries of what a GTA can be.
This is actually false
You physically feel the difference between using the mechanics and not using the mechanics
If the game is shallow because you can button mash then the entire genre is shallow.
A loose interpretation of the tweet can apply it to 16. In 16 you don't actually have to engage with any of the Eikon mechanics, all you need to do is use abilities on cooldown and win. And the game revolves around ability dumping during stagger. Shallow video game