@Lvxalla I don't disagree but I do think the fault lies at whoever makes the ldms whether that's the creator, verified or a dedicated optimiser. Imo ldms should remove as much of the design and static deco as possible and keep all the effects and glow which actually add visual difficulty.
@LilGigGMD@7680px Delay of the entire audio can happen very easily this would have to be measuring milliseconds or audio samples between each click so if on their attempt it can be visually seen 2 clicks would be 43 ms apart for the icon to take that path, and the audio shows 41ms it was hacked.
@LilGigGMD@7680px While the video is 60fps the audio has 44.1 or 48 thousand samples per second, combining that with basically recreating the way they played the level from how inputs look in-game after they happen can give a "correct" window for each click to happen to tighter than a game tick.
@ilias_hdz grill kill is known for being one that has not many objects but runs incredibly laggy, orbit full detail i think also because of the amount of scaling
@xplo74 what you can try is setting the megahack fps cap to 999 and then locking to an fps with rivatuner (fps and cpu/gpu sensor display bundled with msi afterburner), its much better at delivering smoother frametimes so it will be much more consistent and smooth in my experience
@Dolarcin_ Yeah but instead of analyzing the video because it's only 60fps you would have to create an artificial "perfect" click track for how they played the level and then align the waveform manually in an audio editor and measure the delay of the mic clicks to that instead
@davidhayes1017 Theres a big change that occured in his voice since that time though. he tried to do a slim impression in december 2024 on shade 45 and its just overdone and just wrong at times. Id still take an album of it over the ai tho.