updates going forward, as everything will be done on a "felt inspired" basis
Reported bugs for my tools will be dealt with, but I consider both CurveSuite and ScatterCurves to be feature complete considering how they're advertised (this hair and eyebrows were 100% CurveSuite)
For those who are curious: I've given up on making a career of 3d art. My hope was to make money doing something I love, but trying to turn it into a career was not lucrative at all and instead made me hate Blender.
I'm trying to resuscitate that love but expect no art or tool
@bouncyclown It's ironic and sad, because exploring uncomfortable themes has a *huge* impact on personal growth and someone so afraid of them stands more to gain from art exploring such themes compared to someone who is okay with or already interested in them
On the flipside, I have gotten pretty familiar with the built-in particle sim settings, and imo they're way better than FlipFluids and other stuff I've tried for what I'm trying to do, so credit where credit is due
Cloth sim caches are so stubborn I paid money for an addon to expedite clearing them out
Meanwhile particle sims will discard *all* cached data if you so much as select the wrong UI element even if it doesn't affect the scene whatsoever
I am tiiiiiiired 💀
I'm *so* close to just saying "screw it" and making my own fluid system in simulation nodes, because it might genuinely be less work than making existing stuff work the way I want them to
I've spent the last 3 days experimenting with fluid and particle sims for an animation and been hating every second of it
You can't even temporarily disable particle emissions in Blender, apparently. You can temporarily reduce particle lifetime to 1 frame, which causes flickering
@norkanimations This is pretty darn impressive tech-wise if it is just one scene. I would've had a separate layer with different lighting for the internal shot and composited the two layers together, I can see the lighting being hell otherwise
@norkanimations Yeah, engaging with quality work and great artists feels much better.
I do wish how much you can charge for your work depended more on the quality of it rather than your clout, but I guess that's just how demand and social media works, so its unavoidable 🤷
All the technical work for CurveSuite v2 is done, but I don't want to post the update without updating the website because some of the changes will break existing model WIPs and I don't want to pin that confusion onto people
I currently have no drive to put time into modeling, CurveSuite work or documentation, so I'll be making some renders over on my other account in the meantime
@norkanimations The self-intersection issue can be somewhat mitigated with a pressure setting at the cost of looking possibly weird when compressed, and it probably won't work well with direct interactions, but swaying and gravity have been pretty serviceable from personal tests
💫CurveSuite is here!✨
⭐️Procedurally model meshes using curves and vice versa
⭐️Fully modular design that's only as complicated as you need it to be
⭐️Tools ranging from nice-to-haves to groundbreaking workflow enablers
⭐️Extensive documentation
More info below ⏬
@norkanimations Oof, I actually had no idea. Always assumed it just worked because of how limited curves are with modifiers already 💀
Hair made with CurveSuite can be simulated, as it allows building hair using meshes as a base, but it can get stuttery and has no self-intersection prevention
@norkanimations Unfortunately not, my proficiency is bound within geo nodes and particle systems don't really support geo nodes
Best approximation I can think of would be curve hair + Mesh Deform modifier, which could work just fine or horrendously depending on your goal
💫CurveSuite is here!✨
⭐️Procedurally model meshes using curves and vice versa
⭐️Fully modular design that's only as complicated as you need it to be
⭐️Tools ranging from nice-to-haves to groundbreaking workflow enablers
⭐️Extensive documentation
More info below ⏬