i'm sure my lack of activity basically gave it away but i'm kinda just over using this site, tbh
i had been kinda drifting away for a long time now, even before the ownership change. the appeal of this place is just about gone to me
not looking to set up anywhere else, atm
@Drakodan_ sa2. and i still have some memory of my first time popping into your stream. if i'm not mistaken you were grinding hunting m4s at the time
that was coming up on 9 years ago holy shit
randomly popping in just to say that after the most off the wall curiosity i find out i can finally remove the underscore from my handle after years
....after i've largely stopped using this account
screw it i took the available name anyway lol
@kmudy7 i just jumped right in. hard to remember but i MIGHT have referenced snes physics to start with? they just didn't fit psx so i had to modify them
i'm sure my lack of activity basically gave it away but i'm kinda just over using this site, tbh
i had been kinda drifting away for a long time now, even before the ownership change. the appeal of this place is just about gone to me
not looking to set up anywhere else, atm
⛓️Bracket Chain Update!⛓️
After enough pushing through it we've finally gotten to a point where most of our previous functionality is back!
My demo 1 build deadline is in a month, which is tight, but I think we'll have something ready by then! Wish me luck! 😤✨
After days of messing around and replacing broken files, I've finally gotten to a point where Bracket's object can exist on its own again without errors. The chain works too, yaaay!
#Gamedev#IndieGame#BracketChain#PixelArt#GodotEngine
Been doing a lot of work on the base game engine! Still got some ways to go, but soon I'll be able to start working on adding content to the game, like different enemy types and bosses! Stay tuned!
#Gamedev#IndieGame#BracketChain#PixelArt#GodotEngine