A design decision to reduce friction while gathering ingredients. No need to press a button and stop for an animation. Except for the crab pot which is a much less frequent pickup and it’s fun have a short little flourish animation.
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No Steamdecks were harmed in the making of this video😁 If you like active turn-based combat like Mario RPG, Sea of Stars and E33, DOSA DIVAS is for you. It’s also a game about cooking and family. Out on April 14!
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A spammable dedicated honk button📢 is a feature added even before deciding what it’s gonna be for. It ended up being an active way to take food orders from hungry NPCs
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Risked my expensive gaming laptop for this😆 These VC bros are the hardest to perfect block cos their attack animations have all kinds of fakeouts to trick you into blocking too early.
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We try to make traversal fun and chill for exploring and gathering cooking ingredients. These are NOT supposed to be platforming challenges. It’s mostly running around in a mech but there are a few ziplines, wallruns and poleslides sprinkled in
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