My biggest project yet!
Modeled and Rigged this wonderful character in Blender based off of @nelnalium's concept: https://t.co/TnSREh7CAi
Took a long time but I'm very proud of the result!
Check out the ArtStation post here: https://t.co/FNHvcQ1cQ3
My biggest project yet!
Modeled and Rigged this wonderful character in Blender based off of @nelnalium's concept: https://t.co/TnSREh7CAi
Took a long time but I'm very proud of the result!
Check out the ArtStation post here: https://t.co/FNHvcQ1cQ3
@duncan_rudd Is there any way to calculate the closest point on a curve similar to Maya's nearestPointOnCurve node? That may allow for some smoother rolling if I manage to figure out the rest.
@duncan_rudd Thanks, I suspected that was the case for the simulation zones. I'll have to a bit more research for the math operations, I've done a bit of Maya rigging (took some courses at Rigging Dojo) but any nodes-based math is tough haha.