Here's a look at our lobby system for Knockback Knights. It can both create lobbies and join them on an IP. This also showcases our primary menu system at the start of the game!
Here's a look at our latest environmental model, the Drawbridge! This, like most of our latest models will be placed into our Castle level. Modeled in Blender it will be placed using Unity Pro Builder.
Here's a video showcasing and weapon switching and reloading system built in Unity and coded in C#, this will be an essential aspect of gameplay in Knockback Knights!
Here is some multiplayer play testing for Knockback Knights. This also shows off some of the water we are using on the level. Animations are soon to be added, as well as new gates for the castle walls.
Here's some engineering process for you, we had an issue when transferring to an older version of Unity and this is what happened! We are aiming to have the issue resolved within a few hours. This is assuredly a small setback and we'll keep you updated!
Here's a look at our new design! This will serve as an environmental model for our Castle level and will be seen in the latest version of the game! Thanks to Nick for all of the diligent work!
Here's some more gameplay from Knockback Knights! We've been having some trouble implementing recoil to our weapons and it has yielded some interesting results! Take a look and enjoy! Thanks to our lead dev for the footage!
Furthermore, are you dying to get your hands on Knockback Knights? We thought so and we're happy to hear! In that spirit, we are thrilled to announce that a build of Knockback Knights will be available in just over 2 weeks!
Happy Friday everyone! Here's a look at the map in it's current state, everything you see was modeled in Blender and placed in using Unity Pro Builder. This is our Castle map for which most of our content is being made. You may recognize some of our previously posted models!
Here's a final look at our Diner, fully modeled and textured by @Beginner_2_Pro, the detail in this model along with it's unique gameplay elements help immerse the player in our world and keep things exciting at the same time! Thanks for all of the hard work!