Shinji Mikami, the creator of Resident Evil, recently shared his thoughts on game streams and playthrough videos, saying that great games should make people want to play them themselves.
Speaking about watching games online,“If viewers watch a playthrough of a game all the way to the end and are satisfied with just that, then it was only that good of a game.”
“Our job is to make games that leave people wanting to clear them with their own hands, even if they’ve watched someone else do it, so keep streaming.”
It genuinely feels like game remakes these days are made by people who have nothing but contempt for the original game. Instead of trying to understand why it became a classic, they approach it with the arrogance that they can "fix" it, convinced their own vision is superior to something that already stood the test of time
Unlike remakes such as Resident Evil 1 or Pokémon FireRed, which aimed to deliver the most definitive and authentic version of the original experience, modern remakes are more interested in reinventing, correcting, or outright replacing the source material than faithfully preserving what made it beloved in the first place
Remake Enjoyers often say that games from 20 years ago are "products of their time" as if this is somehow a shortcoming, but the truth is that everything is a product of its time, and this is why current gen remakes are all "like that." So what are the features of our time in gaming? The public spectacle of being "part of a fandom," to be seen to have Consumed Media, and the self-identification as such. Like every other hobby, the actual experience of doing it is no longer the point for most partaking in it. The point is now the social experience of Doing The Thing.
The historical context for RE1 remake and FRLG was totally different. There was no social media hype for REmake or FRLG, there was no Twitch to stream on, there was no "larp larp sahur"-ing at people who were experiencing them for the first time. There was no "modernization" of them to meet trends. They were actual creative exercises in designing something new from old ideas. They portrayed the source material in a different light without stepping on it. They were made "in good faith," as opposed to the current model for remakes, which is to take something old and homogenize it for the current crop of trend-chasing Gamers who just want to make sure everyone knows they Did The Thing.
The true problem with Campaign Evolved (and, by extension, with every current gen remake) is that it's too self-conscious. It's 343 saying "look, it's the game that started it all, again, but we brought into The Future." It comes off as desperate and disingenuous, seeking the approval of a braindead mob, rather than being an actual exercise in creativity. Nothing new is offered by it, no new light is given to it. It's just here to take part in a self-conscious spectacle, to give you an expectant look as it waits for applause. In this way, it's actually impossible for any current gen remake to "be true to the source material," it's simply not allowed.
If Capcom made the Code Veronica remake in line with the mechanics of the original game, with fixed camera angles and tank controls and actual puzzles and combat without an Oh Shit button, nu-RE fans would hate it. They simply have to make it play like the other remakes they've done for that audience. They have to bring it down to the mental capacity of Today's Gamers. It can't exist otherwise, because God forbid you make a game that isn't Accessible and For Everyone.
On this basis, I actually think it's innately cynical and unethical to make a remake of an old game in 2026. You are more or less obligated to make it Like That, and so if you aren't willing to step on the source material, it would be better to just not make it at all.
Neon Genesis Evangelion director Hideaki Anno doesn’t believe creating for the global market is the way to go. “I’m sorry, but the audience will have to be the one to adapt”
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