Nowhere to Hide is the clearest example of a crutch perk on the killer side. Survivors have run to yellow, killers have point and click aura adventure.
Stealth is such an important intangible part of this game. Nowhere to hide existing in a trial removes that and forces everyone to hold W forever. Holding W is boring, in my opinion! I think this perk's range should be reduced, and it should stop working when a killer movement ability is used.
@sxmtheshrimp I think Terrifier 3 success story and big turn around in the box office warrants it’s icon status. It started off as a low budget indie horror movie that ended up becoming a franchise. It’s rare for slashers nowadays to grow into something like that.