@wonder_taste@DragonGirlsHome Do you know what explains that? Maybe she drew too fast, and didn't notice it. Humans make mistakes, AI isn't at that level of mistaking finger count anymore bro
@_FridaysAreCool@DragonGirlsHome Bro. The artifact is the magic wand tool, do you even know how it works? In PaintoolSAI, it is a freaking mess, it leaves everything pixelated. Also, no, AI can't do human lineart, you can literally see the brush strokes. If you want to, I can show you how it works
@Chaud314231@DragonGirlsHome We are living in weird times that people hate without looking further. I also reverse searched her art, all the sources lead to her.
Here's Kuwanger in his iconic and kinda weird pose. Not sure what he does but who am I to judge the original artist 🤷
P.s. work on episode 5 is going great 😑👌
#boomerkuwanger#megaman#b3d
@Minty_BluandBla@EutanasiaDiaria @Pandaandwolf True!! The impact also seems off, the original had such weight and he bounced back with a lot of force. In the new one, it looks so lifeless as if Aang was turned into a gmod ragdoll, but less funny. And slower.
I would really appreciate any likes, retweets or sharing of this tweet as i'm so nervous to release my first game that i've been working on for years 😭
@EutanasiaDiaria @Pandaandwolf It's not about the vfx itself but about the arc of the movement when the character moves. Instead of going on a spiral, Aang just turns suddenly and keeps a constant movement speed, which just looks kinda ehh tbh. In the original you can see the speed increasing and a good curve